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Table of Content

Mod 以及游戏修改

Console 控制台

什么是控制台

控制台是开发者用来在游戏中调试的命令行工具. 可以通过输入命令来修改游戏, 是官方自带的修改方法. 默认情况下控制台是关闭的, 你需要进行一些修改打开控制台功能.

如何打开控制台

在 steam 版本, 零售版的大概目录会不一样, 首先大家找到这个目录. steam 版是 C:\Users\${USERNAME}\Documents\my games\Runic Games\Torchlight 2\save\一长串数字.

  1. 首先打开 settings.txt, 记得备份下.

  2. 找到以下设置:

    CONSOLE :0
    DEBUGMENUS :0
    
  3. 改为一下内容保存:

    CONSOLE :1
    DEBUGMENUS :1
    

在游戏中按 INSERT 键. 打 help 可以获得所有的命令列表. 打 <命令> help 可以获得命令的详细用法, 例如 item help.

常用命令
  • identifyall: 鉴定包里的所有物品.

  • god: 无敌.

  • speed: 移动速度大幅提升.

  • godspeed: 无敌, 且移动速度大幅提升.

  • money <count>: 给你 <count> 点金钱. 可以用负数减少金钱.

  • resetstats: 重置已加属性点, 并清空所有未加属性点到 0. 注意, 该命令并不会将已加的属性点返回到未加的属性点.

  • resetskills: 重置技能点, 重置所有技能点, 将已加的技能点返还.

  • statpoints <count>: 给你属性点.

地下城传送相关
  • room: 回到角色所在层初始点.

  • ascend: 移动到下一层地下城入口处.

  • descend: 移动到上一层地下城入口处.

  • restartlevel: 当前层数重置.

  • dungeon <name>: 进你想进的地下城.

属性技能相关
  • strength <count>: 给你 力量 属性点.

  • dexterity <count>: 给你 敏捷 属性点.

  • magic <count>: 给你 魔法 属性点.

  • defense <count>: 给你 体质 属性点.

  • allstats <count>: 给你 所有属性 加点.

  • statpoints <count>: 给你属性点.

  • skillpoints <count>: 给你技能点.

  • resetstats: 重置已加属性点, 并清空所有未加属性点到 0. 注意, 该命令并不会将已加的属性点返回到未加的属性点.

  • resetskills: 重置技能点, 重置所有技能点, 将已加的技能点返还.

等级相关
  • levelup <count>: 使你的等级提升 <count> 点.

  • fame <count>: 给你 <count> 点声望值.

金钱相关
  • money <count>: 给你 <count> 点金钱. 可以用负数减少金钱.

重置相关
  • resetstats: 重置已加属性点, 并清空所有未加属性点. 注意, 该命令并不会将已加的属性点返回到未加的属性点.

  • resetskills: 重置技能点, 重置所有技能点, 返还已加的技能点.

  • resetplayerlevel: 重置人物等级到一级

  • resetpetlevel: 重置宠物等级到一级.

  • resetplayer: 人物所有相关重置.

添加物品
  • item <item_id>: 创建1个物品 (蓝色物品随机打孔附魔)

  • item <item_id>,<count>: 创建多个物品

所有物品ID可以在该网站查询: https://tidbi.ru/eng/list.php?list=all

列出所有物品ID

武器:

  • axe: 单手斧

  • greataxe: 双手斧

  • sword: 单手剑

  • greatsword: 双手剑

  • mace: 单手锤

  • greathammer: 双手锤

  • wand: 单手杖

  • staff: 双手杖

  • shield: 盾

  • fist: 拳套

  • bow: 弓

  • pistol: 手枪

  • crossbow: 弩

  • rifle: 火枪

  • cannon: 加农炮

防具:

  • necklace: 项链

  • ring: 戒指

  • helmet: 头盔

  • chest armor: 胸甲

  • shoulder armor: 护肩

  • pants: 裤子

  • boots: 鞋子

  • gloves: 手套

  • belt: 腰带

宠物:

  • collar: 宠物项圈

  • stud: 宠物饰品

添加宝石
  • socketable: 列出所有宝石的ID

  • socketable <gem_id>,<count>: 添加 <count> 枚宝石, 该命令等价于 item <gem_id>,<count>

添加技能
  • skill <name>/<index>: 如果只打skill, 就是显示技能列表, 加上名字或者编号就是学会此技能.

  • skilltest: 技能测试, 能让你使出其他职业的技能.

刷怪
  • spawnclass: 列出所有怪物

  • spawnclass <name>,<count>,<level>: 要刷新的怪的类型, 数量, 等级. 如果输入的等级为0或者负数, 则以当前所在的层数为等级.

  • monster <index>/<name>,<count>: 和上一个类似

附魔师
  • enchanter 1: 物品附魔 (普通)

  • enchanter 2: 物品附魔 (普通)

  • enchanter 3: 物品附魔 (普通)

  • enchanter 5: 物品附魔 (普通)

  • enchanter 17: 物品附魔 (普通)

  • enchanter 4: 附魔独特技能 (造成XX闪电伤害X秒, 等等)

  • enchanter 6: 解除附魔

  • enchanter 0: 物品附魔 (毒素)

  • enchanter 7: 附魔 (闪电)

  • enchanter 8: 附魔 (火焰)

  • enchanter 10: 附魔 (冰霜)

  • enchanter 14: 附魔 (毒素)

  • enchanter 9: 大宗师级附魔师 (普通) (最高级附魔)

  • enchanter 11: 附魔 (幸运)

  • enchanter 12: 大师级附魔师 (普通)

  • enchanter 13: 大师级附魔师 (普通)

  • enchanter 15: 打孔大师 (两孔) (最高级附魔)

  • enchanter 16: 附魔 (+全属性) (最高级附魔 可附 3 次)

人物动作表情
  • /dance: 跳舞

  • /laugh: 笑

  • /jump: 跳

  • /bow: 躬

  • /burp: 打嗝

  • /cough: 咳嗽

  • /cry: 哭泣

  • /salute: 敬礼

  • /slap: 拍手

  • /wave: 打巴掌

  • /whathaveidone:

Game File 火炬之光2游戏文件解析

Steam 版火炬之光游戏版本: 1.25.6

  • Steam 版火炬之光游戏目录: C:\Program Files\Steam\steamapps\common\Torchlight II

  • 游戏数据存储目录: C:\Users\username\OneDrive\Documents\my games\runic games\torchlight 2

  • 人物存档: C:\Users\username\OneDrive\Documents\my games\runic games\torchlight 2\save\charactername_{uuid}.restore

  • 共享存储箱中的物品文件: C:\Users\username\OneDrive\Documents\my games\runic games\torchlight 2\save\sharedstash.bin

利用游戏 Bug 刷装备

通过备份 sharedstash.bin 复制装备的详细过程:

原理:

共享存储箱中的物品信息保存在 C:\Users\username\OneDrive\Documents\my games\runic games\torchlight 2\save\sharedstash.bin 文件中. 而人物物品栏中的物品信息保存在 charactername_{uuid}.restore 文件中.

操作:

将打到的暗金装备放到共享存储箱中. 然后返回游戏主界面 (保存游戏). 备份 sharedstash.bin 文件到其他位置. 进入游戏, 将共享存储箱中的物品取出来. 将备份的 sharedstash.bin 文件拷贝回去. 这样共享存储箱中的物品就乘2了.

通过备份 charactername_{uuid}.restore 文件无限刷 Boss.

操作:

在打Boss之前 (传送之前), 保存游戏, 并将 charactername_{uuid}.restore 文件备份到其他位置. 杀死 Boss 后回城, 将战利品放入共享存储箱. 然后恢复 charactername_{uuid}.restore 文件. 就可以再次杀 Boss 了.

Item DB

俄罗斯人做了一个 火炬之光2 数据库网站 https://tidbi.ru/eng/, 该网站还有离线下载版 https://yadi.sk/d/hipTPffkYbx8Z (只支持 Windows), 可以用来查询装备的代码.

Map Teleport 地图传送

控制台 使用 tp_cmd 中的命令, 可以直接传送到地图或副本的入口处.

a1-p1-1

ECHOPASS

Echo Pass

回音山隘

1

outdoor

主线

1

3

dungeon ECHOPASS

a1-p1-2

ESTHERIANCITY

Estherian City

埃塞利亚聚居地

1

town

主线

dungeon ESTHERIANCITY

a1-p1-3

PATHOFTHEHONOREDDEAD

Path of the Honored Dead

荣耀死者之径

1

outdoor

主线

3

4

dungeon PATHOFTHEHONOREDDEAD

a1-p1-4

DEFILEDCRYPT

Corrupted Crypt

腐坏地穴

1

dungeon

支线

4

5

dungeon DEFILEDCRYPT

a1-p1-5

THETEMPLESTEPPES

Temple Steppes

神庙草原

1

outdoor

主线

6

8

dungeon THETEMPLESTEPPES

a1-p1-6

THEGARDENOFTEARS

Bone Gallery

骸骨长廊

1

dungeon

支线

8

10

dungeon THEGARDENOFTEARS

a1-p1-7

PIRATESCOVE

Pirate Scove

海盗港湾

1

dungeon

支线

8

11

dungeon PIRATESCOVE

a1-p1-8

WELLSPRINGTEMPLE

Wellspring Temple

水源神庙

1

dungeon

主线

10

12

dungeon WELLSPRINGTEMPLE

a1-p2-1

CROWSPASS

Crows’ Pass

乌鸦隘口

1

outdoor

主线

12

13

dungeon CROWSPASS

a1-p2-2

WIDOWSVEIL

Widow’s Veil

黑寡妇的藏身处

1

dungeon

支线

13

14

dungeon WIDOWSVEIL

a1-p2-3

FROSTEDHILLS

Frosted Hills

霜冻山丘

1

outdoor

主线

14

16

dungeon FROSTEDHILLS

a1-p2-4

THEEMBERSCRATCHMINES

Emberscratch Mines

烬痕矿井

1

dungeon

主线

16

17

dungeon THEEMBERSCRATCHMINES

a1-p2-5

SLAVERSDEN

Slavers’ Stockade

奴隶贩子围栏

1

dungeon

主线

16

18

dungeon SLAVERSDEN

a1-p2-6

WATCHWEALDTEMPLE

Watchweald Temple

戒林神庙

1

dungeon

主线

18

20

dungeon WATCHWEALDTEMPLE

a1-p2-7

ICEDEEPCAVERNS

Icedeep Caverns

冰窖洞窟

1

dungeon

支线

16

18

dungeon ICEDEEPCAVERNS

a1-p2-8

ICELABSNS

Ice Labs

寒冰实验室

1

dungeon

支线

dungeon ICELABSNS

a2-p1-1

ZERYPHESH

Zeryphesh

赛瑞菲什

2

town

主线

dungeon ZERYPHESH

a2-p1-2

OSSEANWASTES

Ossean Wastes

奥辛荒原

2

outdoor

主线

21

23

dungeon OSSEANWASTES

a2-p1-3

STYGIANAERIE

Stygian Aerie

幽暗兽巢

2

dungeon

主线

22

26

dungeon STYGIANAERIE

a2-p1-4

TOWEROFTHEMOON

Tower of the Moon

月之塔

2

dungeon

支线

22

25

dungeon TOWEROFTHEMOON

a2-p1-5

CURSEDFEAR

Cursed Fear

幽暗裂口

2

dungeon

支线

22

25

dungeon CURSEDFEAR

a2-p1-6

MANAVENT

Tarroch’s Rift

塔洛克裂缝

2

dungeon

支线

22

25

dungeon MANAVENT

a2-p1-7

NETHER_A2Z1

Netherrealm Portal

冥界

2

dungeon

支线

21

29

dungeon NETHER_A2Z1

a2-p1-8

FORSAKENVAULTS

Forsaken Vaults

失落的宝库

2

dungeon

主线

23

26

dungeon FORSAKENVAULTS

a2-p2-01

VULTUREPASS

Vulture Pass

空旷街区

2

outdoor

主线

29

30

dungeon VULTUREPASS

a2-p2-02

UNDERCURRENTS

Undercurrents

地下暗流

2

dungeon

支线

30

31

dungeon UNDERCURRENTS

a2-p2-03

SALTBARRENS

Salt Barrens

盐碱荒地

2

outdoor

主线

30

32

dungeon SALTBARRENS

a2-p2-04

SWARMPOINT

Swarm Point

虫群之地

2

outdoor

支线

31

33

dungeon SWARMPOINT

a2-p2-05

BROODHIVE

Brood Hive

孵育巢穴

2

dungeon

支线

32

33

dungeon BROODHIVE

a2-p2-06

KORARICAVE

Korari Cave

克拉里山洞

2

dungeon

主线

31

34

dungeon KORARICAVE

a2-p2-07

LUMINOUSARENA

Luminous Arena

光明竞技场

2

dungeon

主线

33

34

dungeon LUMINOUSARENA

a2-p2-08

HAUNTEDQUARTER

Haunted Quarter

闹鬼街区

2

dungeon

主线

33

35

dungeon HAUNTEDQUARTER

a2-p2-09

AncientVaults

Ancient Vaults of Chaos

混沌古窖

2

dungeon

33

35

dungeon AncientVaults

a2-p2-10

VAULTOFSOULS

Vault of Souls

灵魂之窖

2

dungeon

支线

31

34

dungeon VAULTOFSOULS

a2-p2-11

NETHER_A2Z2

Netherrealm Portal

冥界

2

dungeon

30

35

dungeon NETHER_A2Z2

a2-p2-12

WITHERWAYS

Witherways

枯萎之路

2

dungeon

主线

34

35

dungeon WITHERWAYS

a2-p2-13

RIFTKEEP

Rift Keep

裂痕要塞

2

outdoor

主线

34

35

dungeon RIFTKEEP

a3-p1-01

TOWN3

Imperial Camp

帝国大营

3

town

主线

dungeon TOWN3

a3-p1-02

TOWN3

Grunnheim

格隆海姆

3

town

主线

dungeon TOWN3

a3-p1-03

DANKHOLLOW

Rotted Path

腐坏之径

3

outdoor

主线

36

37

dungeon DANKHOLLOW

a3-p1-04

MUCKERY

Fungal Caves

真菌洞穴

3

dungeon

支线

36

37

dungeon MUCKERY

a3-p1-05

BLIGHTBOGS

Blightbogs

疾病泥沼

3

outdoor

主线

37

39

dungeon BLIGHTBOGS

a3-p1-06

ROTTINGCRYPT

Rotting Crypt

腐坏墓穴

3

dungeon

支线

38

40

dungeon ROTTINGCRYPT

a3-p1-07

NETHER_A3Z1

Netherrealm Portal

冥界

3

dungeon

支线

36

41

dungeon NETHER_A3Z1

a3-p1-08

SAWMILL

Abandoned Sawmill

荒废锯木厂

3

outdoor

主线

38

40

dungeon SAWMILL

a3-p1-09

ARENAOFSLAUGHTER

Arena of Slaughter

杀戮竞技场

3

dungeon

支线

38

40

dungeon ARENAOFSLAUGHTER

a3-p1-10

MIDDENMINE

Middenmine

矿冢

3

dungeon

主线

38

40

dungeon MIDDENMINE

a3-p1-11

SCRAPWORKS

Scrapworks

废料工厂

3

outdoor

主线

41

41

dungeon SCRAPWORKS

a3-p2-01

RIVENSKULLGORGE

Rivenskull Gorge

裂颅峡谷

3

outdoor

主线

41

42

dungeon RIVENSKULLGORGE

a3-p2-02

DRAGONKEEP

Vyrax’s Tower

瓦拉克斯之塔

3

dungeon

支线

44

46

dungeon DRAGONKEEP

a3-p2-03

BATTLEFIELD

Sundered Battlefield

破碎战场

3

outdoor

主线

42

43

dungeon BATTLEFIELD

a3-p2-04

CACKLESPITSREALM

Cackle Spits Realm

絮叨巫婆的领域

3

outdoor

支线

45

45

dungeon CACKLESPITSREALM

a3-p2-05

FORGOTTENHALLS

Forgotten Halls

遗忘大厅

3

dungeon

主线

42

45

dungeon FORGOTTENHALLS

a3-p2-06

BANEPITS

Bane Pits

烬石工厂

3

dungeon

主线

46

46

dungeon BANEPITS

a3-p2-07

WARFORGE

War Forge

战争熔炉

3

dungeon

主线

45

45

dungeon WARFORGE

a3-p3-01

TOWN4

Minehead

矿山镇

3

town

主线

dungeon TOWN4

a3-p3-02

DWARVENLABS

Broken Mines

残破矿井

3

dungeon

主线

50

55

dungeon DWARVENLABS

a3-p3-03

MAPWORKS

Mapworks

地图工房

3

town

dungeon MAPWORKS

Speed Run By Cheating

Act1:

  1. dungeon ESTHERIANCITY, 传送到 埃塞利亚聚居地 交任务. 并接到 保护守护兽 的任务, 得知要前往 水源神庙.

  2. dungeon WELLSPRINGTEMPLE, 传送到 水源神庙, 跑到最下一层 (这里无法用 ascend 命令传送) 击杀 格雷尔将军 完成任务 保护守护兽.

  3. dungeon ESTHERIANCITY, 传送到 埃塞利亚聚居地 交任务. 并得知 大摄政王 追踪 炼金术士 而去了, 并有可能已被腐化, 需要立刻追到 霜冻山丘.

  4. dungeon FROSTEDHILLS, 传送到 霜冻山丘 然后回头出来到 乌鸦隘口 跟 NPC 对话交任务. 得知 大摄政王 已被腐化, 并进入了 戒林神庙, 为了进入 戒林神庙 需要到 烬痕矿井奴隶贩子围栏 获得钥匙.

  5. dungeon SLAVERSDEN, 传送到 奴隶贩子围栏, 杀 Boss 获得任务物品. 或者直接使用 WarpCrystal1 获得任务物品.

  6. dungeon THEEMBERSCRATCHMINES, 传送到 烬痕矿井, 杀 Boss 获得任务物品. 或者直接使用 WarpCrystal2 获得任务物品.

  7. dungeon WATCHWEALDTEMPLE, 传送到 戒林神庙, 杀 Boss 完成 Act1 的最终任务.

  8. dungeon ESTHERIANCITY, 回城与 NPC 对话, 前往 Act2.

Act2:

  1. dungeon ZERYPHESH, 传送到 赛瑞菲什 接任务. 接到跟 守护者对话的任务.

  2. dungeon OSSEANWASTES, 传送到 奥辛荒原 跟守护者对话接到杀 蝎狮 的任务.

  3. dungeon STYGIANAERIE, 传送到 幽暗兽巢 杀死 蝎狮.

  4. 做传送门到守护者附近跟其对话.

  5. dungeon FORSAKENVAULTS, 传送 (或者走进去, 就在旁边) 到 失落的宝库 杀 Boss 完成任务.

  6. dungeon ZERYPHESH, 传送到 赛瑞菲什 交任务. 接到需要跟 灯神 谈话, 了解解救 魔法守护者 的方法.

  7. dungeon SALTBARRENS, 传送到 盐碱荒地 找到 灯神.

  8. dungeon KORARICAVE, 传送到 克拉里山洞灯神 给的第一个任务. (这里不能直接使用 DjinniTask1Item 获得任务物品, 你需要进入地下城触发剧情).

  9. 找灯神交任务, 进传送门分别完成 灯神 给的第二第三个任务, 通过光明竞技场击败灯神. 其中 通过光明竞技场 无法通过传送完成. 而 击败灯神 可以直接 dungeon JEHANNUM 传送到 Boss 战.

  10. dungeon RIFTKEEP, 传送到 裂痕要塞, 杀 Boss 完成 Act2 的最终任务.

  11. dungeon ZERYPHESH, 回城与 NPC 对话, 前往 Act3.

Act3:

  1. dungeon TOWN3, 传送到 帝国大营 接到 为机器人寻找 能量源 的任务.

  2. dungeon BLIGHTBOGS, 传送到 疾病泥沼 找到大塌方矿洞口的 NPC 对话, 接到找炸药的任务.

  3. dungeon SAWMILL, 传送到 荒废锯木厂, 杀 Boss 获得任务物品. 或者直接使用 A3-Dynomite 获得任务物品.

  4. dungeon BLIGHTBOGS, 传送到 疾病泥沼 找到大塌方矿洞口的 NPC 对话继续剧情.

  5. dungeon SCRAPWORKS, 传送到 废料工厂, 杀 Boss 获得任务物品 能量源. 或者直接使用 A3-AutomatonPowerSourceEmpty 获得任务物品.

  6. dungeon TOWN3, 传送到 帝国大营 交接任务. 接到为 能量源 充能的任务.

  7. dungeon BATTLEFIELD, 传送到 破碎战场, 找到 烬石工厂 门前, 发现门关住了, 得知需要到 遗忘大厅 获得 王冠 才能打开门.

  8. dungeon FORGOTTENHALLS, 传送到 遗忘大厅, 杀 Boss 龙获得任务物品 王冠. 或者直接使用 A3-Goblin_Crown 获得任务物品.

  9. dungeon WARFORGE, 传送到 战争熔炉 (或者从 烬石工厂 走过去), 杀 Boss 泰坦机器人给 能量源 充能. 或者直接使用 A3-AutomatonPowerSourceFull 获得任务物品.

  10. dungeon TOWN3, 传送到 帝国大营 交任务, 打开了大门, 前往 矿山镇 追踪 炼金术士.

  11. dungeon DWARVENLABS, 传送到 破碎矿井, 连下 5 层分别杀死 炼金术士冥界之主, 完成 Act3 的最终任务. 可以用 descend 命令直接下到底层.

Valuable Gems 常用镶嵌物

缩写:

  • req_ilevel: 宝石镶嵌需要的物品等级

回血, 回蓝

任何职业的基础生命回复为 0 点每秒. 基础法力回复为 4% 最大法力每秒.

装备以及宝石上的属性能提高额外的生命和法力回复效果.

常用的回复宝石 (只能作用于护甲和饰品):

生命回复:

  • item tl2_skull002: 3 life/s, req_ilevel 0.

  • item tl2_skull013: 22 life/s, req_ilevel 24.

  • item tl2_skull020: 33 life/s, req_ilevel 42.

  • item tl2_skull029: 41 life/s, req_ilevel 56.

  • item tl2_skull036: 67 life/s, req_ilevel 67.

  • item tl2_skull042: 74 life/s, req_ilevel 76.

  • item tl2_skull047: 103 life/s, req_ilevel 83.

法力回复:

  • item tl2_skull003: 0.7 mana/s, req_ilevel 0.

  • item tl2_skull016: 1.3 mana/s, req_ilevel 32.

  • item tl2_skull022: 2.5 mana/s, req_ilevel 46.

  • item tl2_skull045: 4.7 mana/s, req_ilevel 80.

减伤
  • item tl2_eyeofgrell: 3% 减伤, req_ilevel 4.

  • item tl2_skull023: 5% 减伤, req_ilevel 47.

暴击几率和暴击伤害

常用的暴击宝石 (只能作用于武器)

暴击几率:

  • item tl2_skull004: 4% 暴击, req_ilevel 2.

  • item tl2_skull045: 10% 暴击, req_ilevel 80.

暴击伤害:

  • item tl2_skull010: 20% 暴击伤害, req_ilevel 17.

  • item tl2_skull036: 60% 暴击伤害, req_ilevel 67.

造成的所有伤害

能按百分比提高造成的所有伤害值 (只能作用于防具).

  • item tl2_skull004: 4% 所有伤害, req_ilevel 2.

  • item tl2_skull037: 6% 所有伤害, req_ilevel 68.

  • item tl2_skull049: 10% 所有伤害, req_ilevel 86.

攻击速度和施法速度

常用的攻击速度和施法速度宝石 (只能作用于武器)

  • item tl2_eyeofkidrik: 8% 攻击速度, req_ilevel 7.

  • item tl2_skull022: 12% 攻击速度, req_ilevel 46.

  • item tl2_skull043: 18% 攻击速度, req_ilevel 77.

  • item tl2_eyeoboletus: 3% 施法速度, req_ilevel 28.

击中时吸取生命或法力

该属性只能在普通近战, 远程, 魔杖攻击时生效. 狂战士和工程师的部分有 造成 XX% 点武器伤害 的近战技能会触发吸血 (XX% 点武器伤害转化为元素伤害 属性不能造成吸血). 枪手的远程攻击技能, 和法师的法术技能攻击都不会触发此效果.

但有3个特殊技能带有吸血效果:

  • 狂战士, 暗影系, 第一排 暗影爆发技能.

  • 狂战士, 雷电系, 第一排 霜冻呼吸技能 Tier3 后能获得吸血和吸蓝效果.

  • 塞外客 (游侠), Warfare系, 第一排 符文跳跃技能在达到 Tier1 后能获得吸血和吸蓝效果.

常用的吸血吸蓝宝石 (只能作用于武器)

ll = leech life = 吸血, lm = leech mana = 吸蓝

吸血:

  • item tl2_skull007: 12 ll, req_ilevel 9.

  • item tl2_skull014: 33 ll, req_ilevel 27.

  • item tl2_skull029: 96 ll, req_ilevel 56.

  • item tl2_skull050: 282 ll, req_ilevel 88.

  • item tl2_eyeofthewerewolf: 25 ll, req_ilevel 31. (垃圾物品, 勿用)

  • item tl2_eyeofgallo: 93 ll, req_ilevel 25. (变态物品, 勿用)

吸蓝:

  • item tl2_skull008: 4 lm, req_ilevel 12.

  • item tl2_skull016: 9 lm, req_ilevel 32.

  • item tl2_skull028: 20 lm, req_ilevel 55

  • item tl2_skull041: 48 lm, req_ilevel 74

Basic 基础信息

Class 职业

游戏中有四种可选职业, 分别是擅长近战的 狂战士, 擅长远程攻击, 兼顾物理和魔法攻击的 赛外客, 擅长远程魔法攻击的 烬石法师, 以及擅长盾牌和召唤的 工程师. 四个职业的主属性分别是 力量, 敏捷, 智力 和 体质. 而四大基础属性的效果请参考 Stat 基础属性. 四大职业的怒气系统的效果也不同, 详情请参考 Charge 怒气系统.

Berserker 狂战士

狂战士

由于 狂战士 是近战角色, 所以天生有 25% 的所有伤害减免. 由于 力量 加所有物理伤害, 以及暴击伤害加成, 并且大部分专属橙色装备在等级不够的情况下都可以通过足够的 力量 属性而穿上, 所以 力量 是狂战士的主属性.

  • 力量: 15

  • 敏捷: 15

  • 专注: 5

  • 体质: 5

  • 所有伤害减免: 25%

  • 暴击伤害加成: 50%

Outlander 塞外客
  • 力量: 10

  • 敏捷: 15

  • 智力: 10

  • 体质: 5

  • 所有伤害减免: 0%

  • 暴击伤害加成: 50%

Embermage 烬石法师
  • 力量: 5

  • 敏捷: 10

  • 智力: 15

  • 体质: 10

  • 所有伤害减免: 0%

  • 暴击伤害加成: 50%

Engineer 工程师

由于 工程师 是近战角色, 所以天生有 25% 的所有伤害减免.

  • 力量: 15

  • 敏捷: 5

  • 智力: 5

  • 体质: 15

  • 所有伤害减免: 25%

  • 暴击伤害加成: 50%

Stat 基础属性

参考资料:

力量 敏捷 智力 体质 的作用

力量:

  • 可以增加 所有物理伤害, 以及 武器上的物理和元素普攻伤害以及 DPS 和 DPH 带来的技能伤害. 该加成没有上限.

  • 可以增加 一切暴击带来的额外伤害, 包括 物理攻击暴击, 物理技能暴击, 法术技能暴击 等. 靠力量最多能带来 400% 加成, 靠装备和技能能最终提升至上限 500%.

敏捷:

  • 可以增加 暴击率. 靠敏捷最多能带来 50% 暴击率, 靠装备和技能能最终提升至上限 100%.

  • 可以增加 闪避率. 靠敏捷最多能带来 50% 闪避率, 靠装备和技能能最终提升至上限 75%. 闪避只对物理攻击和技能有效, 对法术攻击无效.

  • 可以减少 笨拙攻击的几率笨拙攻击的伤害惩罚.

智力:

  • 可以增加 最大法力值, 每 2 点智力增加 1 点法力上限.

  • 可以增加 所有元素伤害, 以及 武器上的元素伤害, 造成 DPS 百分之几的某类元素伤害工程师技能上将百分之几的物理伤害转化为某元素伤害 的部分.

  • 可以增加 所有非 造成 DPS 百分比几 的物理伤害, 例如 漂泊者技能中的 造 XX 点物理伤害 的技能也收到智力伤害的加成.

  • 可以增加 猛击几率 (双持普通攻击时同时使用两把武器攻击), 靠智力最多能带来 60% 猛击几率, 靠装备和技能能最终提升至上限 100%.

体质:

  • 可以增加 最大生命值, 每 1 点增加 3.5 点生命.

  • 可以增加 防御值,

  • 可以增加 格挡率 (需要盾牌). 靠体质最多能带来 50% 格挡率, 靠装备和技能能最终提升至上限 75%. 格挡对任何攻击都有效.

敏捷之于暴击率, 敏捷之于闪避率, 体质之于格挡率, 都是有收益递减的. 在 180 点之后的收益会大量降低.

属性点的来源:

玩家每升1级可获得 5 点属性点可供分配, 游戏最高等级 100 级, 所有你总共有 495 点属性可供分配.

属性主要来自于后期的装备附魔, 一次附魔可以增加 30 - 50 点单属性. 运气好碰到超强附魔可以增加 50 - 100 点单属性. 最高级的属性附魔师可以附魔三次, 装备等级越高, 附魔的属性值也就越多, 99 级的橙装在没有出现超强附魔的情况下, 通常 3 次能增加 100 多点属性, 相当于你升 20 级.

生命与法力
  • 每点体力增加 3.5 生命

  • 每点智力增加 0.5 法力

  • 生命恢复主要来自于: 治疗药剂, 装备上的每秒回复生命属性, 普通攻击吸取生命.

  • 法力恢复可以来自于: 法力药剂, 装备上的每秒回复法力属性, 普通攻击吸取法力.

攻击属性 - 暴击几率

玩家的普通和技能攻击都有一定几率造成暴击, 造成额外的伤害. 敏捷最多将暴击几率提升至50%, 全局的暴击几率上限为100%.

暴击几率 的来源:

  • 敏捷: 每点敏捷增加 0.2% 暴击 (敏捷对于暴击的收益存在递减).

  • 装备和宝石上的 +xx% 暴击几率属性.

敏捷对于暴击的递减:

在敏捷达到 180 点后, 每点敏捷仅提供 0.15% 点暴击. 敏捷达到 300 点后, 每点 1.5 点敏捷提供 0.1% 点暴击. 所以 180 点敏捷是一个比较合理的值.

攻击属性 - 暴击额外伤害

暴击默认造成额外50%伤害. 也就是说, 平时造成100点伤害, 则暴击时造成 150 点伤害. 力量最多将暴击额外伤害提升至400%, 全局的暴击额外伤害上限为500%.

暴击额外伤害 的来源:

  • 力量: 每点力量增加 0.4% 暴击伤害. 也就是说 875 点力量可以将暴击伤害从基础的 50% 提升至 400%. 力量对 暴击额外伤害 的加成无衰减.

  • 装备上的 +xx% 暴击伤害.

防御属性 - 闪避

敏捷最多将闪避提升至 50%. 全局闪避上限为 75%.

闪避 的来源:

  • 敏捷: 每点敏捷增加 0.2% 暴击 / 闪避 (敏捷对于闪避的收益存在递减).

  • 装备上的 +xx% 闪避.

敏捷对闪避的递减:

在敏捷达到 180 点后, 每点敏捷仅提供 0.15% 点闪避. 敏捷达到 300 点后, 每点 1.5 点敏捷提供 0.1% 点闪避. 所以 180 点敏捷是一个比较合理的值.

防御属性 - 格挡几率

体力 带来的格挡几率 50%, 全局格挡几率上限为 75%.

格挡几率 的来源:

  • 体力: 每点体力增加 0.2% 格挡 (体质对于闪避的收益存在递减).

  • 装备上的 +xx% 格挡几率

防御属性 - 防御

防御 等同于 绝对值减伤, 降低受到的所有伤害. 防御 的来源主要是护甲装备上的防御.

减伤 等同于 百分比减伤, 按百分比降低受到的所有伤害. 减伤 的来源主要是护甲装备上的属性, 或被动技能, 或镶嵌物上的 减伤.

攻击特效 - 笨拙, 猛击
  • 笨拙攻击: 在普通攻击时有一定概率造成笨拙攻击, 造成的伤害大幅降低. 敏捷 能减少笨拙攻击的几率以及降低笨拙攻击的伤害惩罚.

  • 猛击攻击: 在双持武器时 (包括双手枪, 双魔杖), 普通攻击时有一定概率造成猛击攻击, 能使用双手武器同时攻击. 智力 能增加猛击攻击的几率.

Skill 技能

参考资料:

Skill Tree 技能树系统

火炬之光2 中的技能树与暗黑类似. 每个职业有 3 系技能, 每系技能各有 10 个技能, 分 7 个主动技能和 3 个被动技能. 每个职业一共有 30 个技能. 每个技能有 15 个等级. 在火炬之光2 里没有像暗黑2 一样的加 所有技能等级 的装备. 技能等级上限即为 15 级. 而主动技能的 15 级又分 3 档, 分别在加到 5, 10, 15 点时到达. 每当你到达下一档时, 都会有特殊的加成.

在 火炬之光2 中的技能树没有过路技能一说, 任何技能都可以直接加. 低等级可以获得的技能的效果并不一定就比高级获得的技能差.

玩家每升一级, 或是声望每升一级即可获得 1 个技能点数. 玩家初始自带 1 个技能点. 由于等级最高 100 级, 声望最高 32 级, 所以满级状态下你有 132 个技能点可供分配.

Skill Respecialization 技能重置

游戏中已分配的属性点无法被重置.

在你 10 级之前, 在 Act1 有一个 NPC 可以帮你无限重置技能点.

在 10 级之后, Act1, 2, 3 分别有一个 NPC 可以帮你重置最近分配的 3 个技能点.

要重置所有的技能点只有通过控制台命令 resetskills 作弊获得. 使用了控制台命令的玩家在多人游戏中会被标记为 Cheater.

如果你愿意使用 Mod 的话 (使用 Mod 会导致你不能和未使用 Mod 的玩家一同游戏, 你只能和使用了跟你相同的 Mod 的玩家一起联网游戏), 有一些 Mod 有洗点药水能达到同样的效果.

Experience and Fame 经验与声望

参考资料:

经验能提高玩家的等级. 每提高一级, 玩家获得 5 点属性点和 1 点技能点. 人物的等级上限为 100 级. 经验主要通过杀怪和任务获得.

声望能提高玩家的技能点. 每提高一级, 玩家获得 1 点技能点. 声望的等级上限为 33 级别, 最后一级的声望要求比之前 32 级要求的总和的 4 倍还要高, 所以基本不可能达到. 击杀 紫色 名字的精英怪可以获得声望. 有一些任务也能提高玩家的声望.

也就是说, 玩家最多只有 495 点属性点 和 132 点技能点可供分配.

玩家跟怪物的等级差距较大时获得的经验值要比等级相近时要低.

Difficulty 难度

在创建人物时, 会有 4 种难度可供选择, 不同的难度的区别主要是怪物的血量 和 伤害. 他们分别是:

  • 休闲: 适合有玩过 ARPG 的纯新手玩家.

  • 普通: 适合玩过 D2 之类的 ARPG 的玩家, 第一次玩 火炬之光2 的玩家. 该难度下你的装备和Build对于通关的影响并不大.

  • 老手: 适合已经通关过一次三周目的玩家, 比较有经验的玩家. 该难度在你的装备不够好时你依然能过关, 但是要比较小心, 而且要磨很久. 而装备好, Build 合理时会比较轻松.

  • 精英: 适合已经通关过老手三周目的玩家, 精通各种 Build, 怪物特性的玩家挑战自己. 如果装备不够好, 或是 Build 不合理, 基本必死.

还有一种特殊模式 骨灰模式 可供选择. 跟 D2 中的 HC 模式一样, 死亡即丢失人物角色和身上, 仓库中的所有装备, 没有后悔药.

New Game Plus 转生系统

什么是 NG?

在第一次完成 Act3 的主线任务, 击败最终 Boss 地狱领主后, 就算是通关了.

通关后在 Act3 的 矿山镇 的左下角, 在 地图工房 的门前有一个 NPC, 可以跟其对话, 开启二周目的冒险. 在二周目下, 怪物的等级, 血量, 防御, 伤害都会大幅增加. 一旦你选择了开启二周目的冒险, 那么你就再也无法回到之前的周目了. 这样做的影响是你无法为你的小号刷装备了. 因为每个物品都有对应的掉落区间 (LootTable) 只有跟物品等级相近的地图才能掉出该物品.

NG+ 就是二周目的意思. NG++ 对应着三周目. NG++++ 对应着最高周目五周目.

以下列出了怪物的等级区间.

  • 一周目: lv 1 - 50 (Act1 1-20, Act2 20-35, Act3 35-50)

  • 二周目: lv 51 - 80 (Act1 51-60, Act 61-70, Act3 71-80)

  • 三周目: lv 81 - 100 (Act1 81-86, Act2 87-93, Act3 94-100)

  • 四周目: lv 101 - 120 (Act1 101-106, Act2 106-113, Act3 114-120)

  • 五周目: lv 120

如何强制回到之前的周目

只能在控制台中修改.

Pet 宠物

功能:

宠物是你冒险的好伙伴.

  1. 宠物通常比玩家有着更高的生命值, 可以吸收怪物的火力, 并且宠物的血量降为 1 之后并不会死, 只是在一段时间内无法参与战斗了.

  2. 宠物能帮你收集附近的金币.

  3. 宠物可以学习一些法术来帮你增加 Buff, 但宠物的施法频率更低, 冷却时间更长.

  4. 宠物能帮你回城售出物品, 并购买消耗品, 此功能有冷却时间.

经验, 等级和装备:

宠物有自己的经验和等级, 但如果你不作弊的话, 基本上是跟着主人走的. 宠物可以装备 1 个项圈 和 2 个标签 类装备. 宠物的装备和人物的装备无法混用.

喂食:

钓鱼掉上来的鱼可以喂给宠物, 使其外形发生变化, 且获得一些特殊能力. 比如攻击吸血, 给怪物上负面状态等.

行为模式:

宠物有三种模式:

  1. 积极: 主动寻找攻击敌人

  2. 防御: 只有怪物攻击你的时候才会反击

  3. 消极: 啥也不干跟在主人后面

Fishing 钓鱼

你可以在水边找到鱼群点, 点击即可钓鱼. 城里也有水池, 不过钓上来的鱼效果通常一般. 越是野外或者地下城中的鱼群点, 钓上来的鱼效果越好.

Quest 主线任务流程和支线任务

Act1 第一幕: Wake of the Alchemist 炼金术士的觉醒
1.1 Warn the Estherians 警告伊斯瑞安人

来到回音走廊,和前面的独眼大叔交谈,得知自己须孤身前往伊斯瑞安孤地,向那里的大执政官汇报,神秘的炼金术士摧毁了火炬之光一事。往东北离开哨所,沿途遭遇绳索、鼠人和战争巨兽。和前作一样,敌人名称的下边都注释其特点,敌人的颜色表示其强弱,红色是普通的敌人,粉色是强化敌人,而橙色则是Boss级别的。

杀怪会掉落装备,遇到宝箱、宝塔和尸体不妨搜索一下,或会开出不错的装备。装备分为灰、蓝、绿、金、暗金、橙几种颜色,对应着普通、魔法、稀有、唯一、传奇这些极别。

在货车旁遇到一名被困的守卫,帮他消灭两只鼠人,选一种装备作为奖励。地图上象这样的解救小任务很多,救人一命胜造七级浮屠,顺带赚点装备何乐而不为。往前杀乌姆斯林掉落粉色钥匙,用它可开启上锁的金色宝箱,拾取的宝石可镶嵌到有孔洞的装备上。

来到伊斯瑞安,这里的商人卖鉴定和传送两种卷轴,鉴定卷轴用来鉴定魔法装备。铁匠那里卖各种武器防具,中间的箱子用来储存道具。

见到大执政官老雷恩,得知那名炼金术士已经过来,杀戮了很多的守卫,并且给本地带来了一种极为罕见的疾病。指挥官威尔率人对他展开追击,希望能制止他造成更大的灾乱。

1.2 Protect the Guardian! 保护守护兽!(lv12)

指挥官威尔确信炼金术士会攻击泉源神殿,接近那里的水之守护神,主角于是赶往泉源神殿侦察那边的动静。此时广场开启传送门,旁边有名士兵的头顶有绿色的惊叹号,表示有支线任务可接,与之交谈接到支线“战兽武器库”。在广场还有洗点师,可以重置角色的技能点数。

前往先烈通道,这里徘徊着死灵系的怪物,骷髅战士、魔牙鬼、地狱行者等等,在路边的一座地穴前遇到米阿敏,交谈接到支线“阿莫-厄瑞克卷轴”。往东南行进到墓地,爬出一只会施放闪电法术的荆棘叮咬者,杀掉它沿山坡而下,往前来到神殿大草原。

大草原非常的辽阔,探索这里需要花费不少的时间。这里是熊人和鼠人的地盘,杀怪会掉落黄金钥匙,用来解锁黄金宝箱。在河边会遇到钓鱼点,不妨在这儿钓鱼玩玩,每个钓鱼点是有次数限制的,要能保证每次都钓上鱼或装备道具,诀窍是观察鱼钓附近的光圈,当它缩小并呈粉色时迅速提钩。钓上来的鱼可以喂给宠物,每种鱼都有不同的作用,比如隧道鲨能将宠物变成一只鼹鼠,有一定几率击晕敌人。网鱼能让宠物变成蜘蛛网缚敌人。

在地图会遇到技能专精神龛,它是用来暂时提升技能等级的,并减少魔法能量的消耗。在地图南部遇到一位可疑人物,交谈接到支线“死亡宣告”。

往地图的西北边找到神殿,里面充斥着手执长矛和护盾的盾卫,以及投掷魔法炸弹的巫师。继续往东南探索,是被幽灵附体的斯特姆熊人,遇到束缚光团优先解决。

进到地宫二层遇到粉怪夜晚践踏者,擅长毒和电属性攻击。先清杂兵,然后兜圈子磨死它。在地宫的西部有按钮机关,它们成对出现,用来变化通道上的屏障位置。前两组先按左边的按钮,然后找到第三组敲右边的拉杆。依次返回到第二组和第一组那里敲右边的按钮,进到屏障的深处找到三只宝箱。往地宫的北部杀粉色巫师,下到三层。

遭遇橙色怪物-格雷尔将军,先甩开他去清理杂兵,然后再去打将军,不要让他近身并小心捶地攻击,将自己的血量至少维持在三成左右。清完怪拿大宝箱,找指挥官威尔交谈,得知炼金术士袭击这里的细节。

1.3 Regroup at the Enclave 在伊斯瑞安集结

和水系守护神对话,得知炼金术士患有灰烬枯萎病,为了治疗这种疾病而走向疯狂的边缘。他使用奥杜兰克之心的力量摧毁了火炬,需要吸收诸位守护神的力量来恢复心脏,每吸收一位守护神的能量,他的力量就强大几分。

和指挥官威尔返回到伊斯瑞安,威尔说大执政官已去往北方,为了预防伊斯瑞安人的瘟疫扩散,他会封锁守望原野的大门,这意味着神殿会成为瘟疫泛滥的重灾区。

1.4 Trail of the Grand Regent 大执政官的足迹

和威尔再次对话,受托前往守望原野的神庙,由乌鸦小径到霜冻高原,在大执政官抵达神庙前追上他。

由北门出来到乌鸦小径,风声呜咽,雪花漫天飞卷,沿途都是些大小蜘蛛怪物和骷髅兵。在地图的西部有座洞窟,和女子贝雷恩交谈,接到支线任务“走失的小家伙”。 往地图的东部探索,杀掉一只粉怪通过桥梁,在这里见到老迈的伊斯瑞安长老瓦兰,他和大执政官走散了。

大执政官已经感染的瘟疫,必须在他感染到守护神之前阻止他。瓦兰希望使用避难所的传送门进入守望原野。可是激活传送门需要两把钥匙,一把被地精矿工偷走了,另一把在附近的奴隶主手里。

1.5 The Ember Keys 灰烬石之钥 (lv16)

来到霜冻高原,有西南方的灰烬矿井和东北方的可去,访问顺序随意。在迷宫的北部有座庭院,正中是速度神龛,周围有四座小亭子,各有一只宝箱,其中一只是金色宝箱。在附近的石碑上钉着一名勇士,先清附近出现的骷髅兵,随后奥斯叮咬者复活。在霜冻高原的北方发现柳树林,调查石棺上的尸体会出现一只冥魔。在西北部杀掉几名强盗,拾取强盗钥匙,可用它开启旁边的箱子。

清理沿途的地精战士和弓手进到矿井,里面的地精砍杀者防御较强,甩开距离打,路上的红色木桶可以引爆,作为辅助杀敌手段。地精毁灭者会扔炸弹,要打一下就移位,炸到很快会挂掉。

矿井里会遇到附魔大师方铎,花费金币为身上的武器附魔,不过价格不菲,需要衡量再三。在以后的迷宫中还会遭遇附魔大师,他们的能力有所差异,最高可以将装备附魔到四级,比城镇里的附魔师要强,好好把握机会。

往迷宫的西北方杀地精工头,从宝箱里开出一把诅咒之剑,打败它随机拿到一件装备。找到Boss伯格王,攻击威猛凌厉,首先清掉场中所有的炸药桶,再首手清除杂兵,然后绕场游击,利用它行走迟缓的特点来磨死他,拾取灰烬石门钥匙。

往地图的东南方走,进到强盗营寨找到地窖-奴役者枷锁,里面多是黑手强盗,遭遇到一橙一粉两名强盗首领,杀掉他们拾取灰烬石门钥匙。进到牢房门释放两名囚犯来获取奖励。在西边的牢房里关着一名附魔师,释放他后,再到伊斯瑞安见他,是固定的附魔师。

带着两把钥匙前往避难所,将钥匙放到两侧石柱上,激活了前往守望原野的传送门。

1.6 Mission of Mercy 行善的任务 (lv20)

来到守望原野神庙,前两层是中型迷宫,多是小虫子和会自爆的孢子植物,以及潮水般的虚空术士和奴役。在进入三层之前,建议穿戴回血装备,多备些药水。三层的中央是口深井,大执政官老雷恩从井里飘浮出来。战斗时离深井的边缘远一些,否则会遭到井里的触须抽打重击。沿着深井的外围游走,躲避地底穿刺的触须,还有老雷恩发射的蚯蚓状蓝色光束,伺机朝他回击。

打倒大执政官,和出现的自然守护神交谈,控制着大执政官的东西,也在试图控制守护神,它是冥界的魔王,炼金术士和它有所联系。话毕,从大宝箱里拿道具,经由传送门返回伊斯瑞安孤地。

1.7 Return to the Enclave 回到孤地

在伊斯瑞安孤地和指挥官交谈,主角决定按照自然守护者所说,赶往奥西亚荒原阻止炼金术士利用奥兰杜克之心制造更大的祸乱。

1.8 Onward to Zeryphesh! 朝泽拉菲斯前进!

在城中和铁匠旁边的帝国铁道大师交谈,乘坐列车穿越沙漠地带,来到泽拉菲斯城。

Act1 支线任务
1.1 The Warbeast Armory 战兽武器库 (lv6)

和伊斯瑞安的一名侦察兵交谈,他要主角前往神庙大草原,从斯特姆熊人的铁匠那里拿取盔甲草图。前往神殿大草原的东北部找到一片营地,清理那里的死亡射机和战卒,杀掉里端的两名铁匠,从木箱里拿到装备设计图。回到伊斯瑞安和侦察兵交谈,完成任务。

1.2 The Scroll of Anom Irek 阿莫-厄瑞克卷轴 (lv5)

在先烈通道的地图上找到一处地穴,和地穴外边的女子米阿敏谈话,得知她被大执政官艾德里安指派到这里,拿取地穴里的阿莫-厄瑞克卷轴,不过地穴里有很多的斯特姆熊人,她无法深入到里边。

进入腐败地穴清理僵尸、骷髅兵、地狱行者和投斧战士。在怪物密集的地方,将怪物引出来分散消灭,避免被敌人包围。被打掉1/4的血量建议喝药水补满。绿色的软泥怪优先击破,其破裂所飞溅的酸液有腐蚀伤害。还要小心骷髅弓手,可以穿越障碍进行攻击,务必优先清除之。石棺和瓦罐都敲开看看,说不定有什么惊奇。迷宫的最东北角有只大宝箱,打开迷宫西北的一道木门,遭遇粉怪布克斯斯林,小心他的毒性攻击,拖远距离来打。继续往北部探索,沿石阶至下层。

杀掉几名骷髅将军,往南下行,遭遇几只冰系和电系伤害的蹒跚者,最后的Boss是粉怪墮落守护者,会释放三道电束。保持距离的话不难躲开,杀掉它掉落卷轴。回到地穴外和米阿敏交谈,结束任务。

1.3 Bring Out Your Dead 死亡宣告 (lv9)

在神殿大草原的山丘旁遇到一个可疑人物,拜托主角进到骨色画廊来收集一个叫罗莎墨提斯的东西,有亡灵怪兽在守护着它。

在旁边的山丘上有道被幽灵锁链缚住的铁门,击破附近两道石碑释放伊斯瑞安人的幽灵,它们会将那道铁门打开。进到地窖遭遇粉怪吉尔萨克,杀掉它往前解决两只幽灵,解除幽灵锁链开宝箱。继续往北探索,在迷宫的最西端找到前往下一层的入口,附近有只会召唤蝙蝠的亡灵。

进到下层清理僵尸和骷髅士兵,经由传送点跳到一座巢穴,从井里爬出无数的小骷髅兵。与庞大身躯的默多克斯战斗,它只会近战和召唤,因此绕着井跑,躲避它呕吐喷溅的毒液,用远程攻击慢慢磨掉它的血量。战斗结束,上前拾取罗莎墨提斯,经由平台上的红色传送门回到地表,和可疑人物交谈结束任务。

1.4 Ghosts of Plunder Cove 劫掠海湾的灵魂 (lv11)

在神殿大草原的河岸有一根灯柱,敲打灯笼后从河里漂来一只幽灵船,和幽灵欧尔文说话,他要主角帮忙报仇,当初杀他的人都藏在劫掠海湾。穿过传送门来到海湾,这里的怪物是海盗装的骷髅兵和幽灵,多用近战,少量的幽灵会远程攻击。遇到大群怪物的时候,可将它们引到入口的狭窄通道慢慢解决。

绕到海盗船上找到独眼威利,他会召唤成批的骷髅士兵,只会近战攻击,并且出手很容易判断和躲避。杀掉威利船长后,船头的两只宝箱解锁,拾取不少的药水。经由传送门回到岸边和欧尔文谈话,拿到装备奖励。

1.5 Little Lost Ones 走失的小家伙 (lv13)

在乌鸦小径的西部见到哭泣的女子贝蕾思,得知她的宠物们跑到洞窟里了,丈夫费纳斯也跟在它们后面,她很是担心。进入洞窟-寡妇面纱,建议先装备抗毒性的道具,里边会遭遇会喷吐毒液的粉色大蜘蛛,解决掉它继续走,燃起火盆照亮前路。在迷宫的末端遇到白寡妇,一只硕大的白蜘蛛,它有两种攻击方式:仰起前身喷吐绿色毒液,朝身前冲撞扑击。保持在他的攻击和喷吐范围之外,游走攻击。

杀掉白寡妇,跑上斜坡见到费纳斯,所谓的宠物居然是两只蜘蛛。带着蜘蛛返回到贝蕾思那里,任务完成。注意,在寡妇面纱洞窟中,若点亮全部的21只火盆,在费纳斯身后有条秘密通道会开启,进去拾取机器线圈,接到支线“机器人零件”。

1.6 The Zeraphi Envoy 泽拉菲使节

在霜冻高原的南部找到几辆残破的货车,遇到泽拉菲使节托蒂姆特和他的保镖,他们在征得大执政官老雷恩的同意,留在高原寻找黄金齿轮。他拜托主角帮忙收集三样东西:池塘纹饰、河流纹饰和潮汐纹饰,这三样东西的位置会在小地图上标注出来,分别过去开箱子。将三样东西交给使节,将它们组装在一起,确定黄金齿轮藏在附近的山洞里。

1.7 The Lost Key 丢失的钥匙

泽拉菲使节拜托主角前往密语洞穴寻找黄金齿轮。进入洞穴,用范围攻击清掉滋生的虫子,从黄金箱子里拿到齿轮,回去找使节交差。

1.8 Taking Notes 拿取笔记 (lv17)

在霜冻高原的南部见到杜贾科,受托前往冰封洞穴拿取三本炼金术士的笔记。洞穴由狭窄的通道和桥梁组成,循序渐进的打,避免陷入重围。迷宫中部进到二层极寒之蹄,建议穿戴冰抗高的装备,站在敌人的外围耐心的远程清扫。极寒之蹄是蛮牛状的怪物,它会冲撞和冰霜攻击,不要站到它的正面。杀掉它拾取万能钥匙,在附近收集三本笔记,里面写着为奥杜兰克之心充能的办法。回到外面找杜贾科交谈,他说炼金术士的疯狂中,似乎隐隐的藏着某种真相。

1.9 Robot Parts 机器人零件

这是个较长的支线任务,需要在各幕中收集道具,它们都需要触发一定的条件,才能开启隐藏的小道找到。

机器人的第一部分在第一幕乌鸦小径的寡妇面纱洞窟中。须点亮所有的21只火盆,进密道拾取机器人线圈。

机器人的第二部分在第二幕奥西亚荒原的月光之塔,用手枪或火炮轰击墙壁上的四面铜锣,进到密道拾取机器人手臂。

机器人的第三部分在第二幕盐碱荒原的群聚点,地图西部找到繁殖巢穴,在洞中打碎所有的鸟蛋,在最里端拾取机器人管道。

机器人的第四部分在第三幕的被遗弃的锯木场,这里有很多被钉在墙壁和树上的骷髅,释放它们解锁一座小院,从中拿到机器人的身躯。

机器人的第五部分在第三幕的尖啸幽灵的领地,这里是毒气弥漫的沼泽地带,注意路边的树桩可以击破,摧毁场景中的所有树桩,可以打开地图右下边一条隐秘桥路,拾取机器人的头颅。

到第三幕的皇家营地找司杜科教授交谈,他将五个零件拼装起来,任务完成。和组装成的TB4000号交谈,接续任务“三姐妹”。

1.10 Phase Beast Challenge 相位兽的挑战

在原野中遭遇到透明的位面野兽,杀掉它会出现一道传送门,进去完成挑战。这些副本可以反复刷经验、装备和金钱,杀完不从传送门退出,而是直接退出游戏重进。

挑战之一:相位兽在第一幕的神殿草原。在院子里看到术士在举行仪式,随后附近的巢穴里不断的涌现蜘蛛,先不要着急清理,迅速冲到正中的水碗里拿毒药瓶,将它倒进巢穴里,就不会再有蜘蛛爬出来。如此反复,将院子里所有的六个巢穴关闭。最后杀掉三只大蜘蛛,出现奖励宝箱。

挑战之二:相位兽在第一幕的霜冻高原。在中央的平台周围有四只火盆,按一定的顺序点燃四只火盆,顺序是随机的,需要自己尝试。正中平台出现冥魔,杀掉他暴出满院的金币,大致3000多。

挑战之三:相位兽在第二幕的奥西亚荒原。有几只大的史莱姆,它会不断的分裂出小史莱姆,并且自己有很高的回血技能。如果没有较高的伤害和攻击速度,是不容易杀死的。将所有的史莱姆杀死,三道平台上出现宝箱。

挑战之四:相位兽在第二幕的盐碱荒原。来到有沉船的地方,杀海盗收集沿途的大量金币。本关没有难度,主要是用来刷金钱和魔法卷轴。

Act2 第二幕: The Eve of War 战争前夜
2.1 The Eve of War 战争前夜

和空之守护神说话,得知炼金术士已来到奥西亚荒原,和艾泽若赫达成同盟。现在主角得前往被遗弃的地窖,抵御来自冥魔的威胁。

来到阴暗的荒原,充斥着些老鼠、蜥蜴和穿甲兽,是艾泽若赫游牧民的地盘。穿甲兽绕到侧面和尾部攻击,会造成较大的伤害。在荒原的中部有只黄金宝箱,沙漠里还有几名遭劫持的旅人,消灭附近的艾泽若赫民兵和豺狼解救旅人,获得装备奖励。

离荒原入口不远的废墟里遇到宝石鉴定员那雷亚斯,交谈接到支线“一人之乱”。在荒原的西部有艘坏掉的飞艇,和船长交谈接到支线“修复灰烬飞艇”。

前往荒原的东南部找到一处遗迹,见到了守护神殿的神兽斯芬克斯,得知魔法守护神被艾泽若赫俘虏带进了遗迹,主角得前往阴暗鹰巢杀掉蝎狮兽,它才会打开遗迹大门。

2.2 Lair of the Manticore 蝎狮兽的巢穴 (lv23)

阴暗鹰穴里的怪物包括蜥蜴怪、骷髅傀儡等,多是毒属性的攻击,进入之前换上抗毒装备。有小部分的杂兵是远程射击的弓手,迅速冲过去清除。在迷宫有有名附魔师,最多可给一件装备附魔三次。进到二层打褐翼的蝎尾狮,它会召唤幼崽,释放几道龙卷风暴攻击,其余都是近身攻击,并不难打。将它打掉一半血量,空中坠落另一只黑翼的蝎狮兽,是前一只的伴侣,它会施展空中坠落石椎,和悬空释放沙尘旋风攻击。这里要绕着中央的坑穴拖着打,避免陷入夹击的境地。

杀掉这对蝎尾狮兽,返回遗迹和斯芬克斯交谈,它帮忙打开了遗迹的大门。

2.3 Artifice of Evil 恶人的诡计

魔法守护者被艾泽若赫带到了遗忘秘库,现在得尽快解救出她。 遗忘秘库是两层大型迷宫,远古建筑的格局方正,曲径回廊。不妨在这里花费点时间,搜索每条路径收集隐藏的珍宝。同时,这里也是机关陷阱密集的地方,陷阱分为四种类型:

  1. 从地面升起的电击炮塔,朝主角发射闪电轰击。当看到有炮塔升起时,迅速冲过去击破它。

  2. 地面有菱形孔洞的地方,接近时会出现穿刺,快速跑开。

  3. 掉落十几只会自爆的小机器人,在爆炸波及前逃开。

  4. 从眼睛喷射蓝色光焰的石像,利用光焰喷射的间歇通行。

一层迷宫中有处防守森严的大殿,将所有敌人清除,分别到两侧平台扳拉杆,升起大殿中央的石棺拿装备。一层还有三只大宝箱,尽管守卫较多,为了装备有必要一试。

二层的敌人比较密集,喷射蓝色光焰的石像可以阻断敌人的追击。换上抗电属性高的装备,多带些药水,接下来是一场艰苦漫长的战斗。

进到三层与创造者决斗,它擅长传送和电击伤害,发射三根钩爪来抓缚主角。尽量绕到它的身后来打,如果附近出现炮塔,优先摧毁。

杀掉创造者,返回泽拉菲斯城和空之守护者交谈,它说创造者奴役了魔法守护神,现在需要在她腐化前找到解救的方法。主角要前往盐碱荒地中找到灯神法泽莎,她可以从艾泽若赫的控制中释放魔法守护者的力量。

2.4 Meet the Djinni 和灯神见面

由城东南进入荒凉的无人沙地,这里聚集着大量的鼠类,还有会释放风暴的沙地幽灵。注意沙鼠是从巢穴里爬出来的,优先摧毁巢穴才不会持续的滋生繁殖。在一道平台上边有通往地下渠道的门,和旁边的民兵迪拉瓦交谈,接到支线任务“真的勇士”。

来到盐碱荒地,这里盘踞着敏捷的狼人,笨重的石巨人,还有翩飞俯冲的蝙蝠。在地图中部遇到假面国王,交谈后接到支线“沧桑的面庞”。

在荒地里找到灯神法泽莎,得知创造者曾向伊泽瑞克可汗学习邪恶仪式,灯神可以解除守护神身上的束缚,现在主角得做三件事来娱乐灯神。

2.5 The Djinni’s First Task 灯神的第一项任务 (lv34)

第一件事是前往萨德瓦台地,从图塔拉那里拿回一盏灯。前往附近平顶山进入克拉瑞洞穴,这是一个极小的副本。遇到阿鲁克和侍从,一只橙怪和三只粉怪,实力不容小觑。建议拖着打,避免陷入围击。杀掉阿鲁克拾取灯盏,回去和灯神交谈,原来这灯只是寻常的照明用具,灯神真是无聊透顶。

2.6 The Djinni’s Next Task 灯神的下一项任务 (lv34)

进入灯神祭出的传送门来到竞技场,保持自己在黄色的光圈里移动,消灭出现的怪物。身体随着光圈行动,不可稍微的怠慢,否则会受到炸伤。有时光圈会停下来,给主角时间应付怪物,当光圈高亮一闪时,意味着马上要移动了。行进的途中会出现石柱炮塔,看到升起就优先催毁。还出现锯片飞旋,及时的左右闪避。

离开光圈地带来到平台,这里还要挑战两只Boss,包括橙怪蝎尾狮兽。在离开前,不要忘了开大宝箱。

2.7 The Djinni’s Final Task 灯神的最后一项任务 (lv35)

灯神要主角前去盗取奇迹之灯,是老对手伊泽瑞克可汗的。进入闹鬼营地,这里都是暗系怪物,什么地狱之影、触须之类的,用范围技能摧毁,极少数的怪物会附加缓速和眩晕的攻击。在地图的西南角进入地狱,在里边见到伊泽瑞克可汗。先清杂兵,可汗会亲自过来交手,他擅长火和电系攻击,躲避他的魔法伺机进攻。将他的血打到濒死,他会召唤出一只石巨人应付。

等他再度现身会补满血槽重战,并召唤两只镜像分身,分身的血量极少但攻击威力和本尊相当。建议站到屏幕的边缘用范围攻击来打,为的是能打到本尊,同时避免陷于围击。将可汗再度打倒,会出现一群坟墓狱卒。清完,可汗召唤两名镜像再次出现,这回打倒他才算真正死掉,从地上拾取奇迹之灯。

和灯神谈话,他说守护者身上的束缚魔法减弱的许多,现在主角应该能够应付了。

2.8 Breaking the Siege 杀出重围 (lv35)

回到泽拉菲斯城和空之守护神交谈,接下来要前往盐碱荒原的裂缝据点解救魔法守护者。建议装备电抗道具,进到枯萎之路。这里是座远古遗迹,有自动枪塔和机器人等,还盘踞着艾泽若赫族的士兵。

在迷宫深处见到地牢守护者,是只全副钢甲武装的机器怪兽,它有五种攻击方式:冲撞、跺地、钻地、发射追踪导弹丛、召唤石柱。将它引离攻城炮塔,一边躲避攻击,一边伺机还击。将它摧毁后,与平台出现的魔法守护神交谈,通过传送门返回泽拉菲斯城。

2.9 On to Grunnheim! 到格伦海姆去

和城中的空之守护神说话,得知炼金术士取得了三位守护神的力量,现在离开沙漠前往格伦海姆去了,可能是要摧毁这个世界和冥魔国度间的屏障,使这里沦为地狱。

Act2 支线任务
2.1 A High Value Target 高价值目标 (lv21)

在泽拉菲斯城和贵族马利克交谈,得知城市的指挥官穆扎法尔,在奥西亚荒原被艾泽若赫俘虏了,但还没有识破他的身份,因此拜托主角前往奥西亚荒原,在穆扎法尔被带到他们据点之前营救出来。

前往荒地找到一片废墟,这里是艾泽若赫族的营地,从外围绕一圈,将坑穴里的怪兽引出来消灭掉,再进到废墟将里边的敌人引出来杀掉。在屋里解救几名俘虏,其中一个就是要找的穆扎法尔,获得稀有装备奖励,并接续任务“月光之塔”。

2.2 Tower of the Moon 月光之塔 (lv22)

从荒原废墟里解救的指挥官穆扎法尔,拜托主角搜索月光之塔,消灭潜藏其中的艾泽若赫侦察兵。进到塔里,先解决掉拥挤的擅长暗系攻击的杂兵,粉怪男巫卡萨玛从召唤祭坛中浮现。他发射暗影光弹,并能召唤旋风格挡任何的物理伤害,和它保持距离,先甩开他解决掉杂兵,再游走四周灭掉他,拾得监狱钥匙。打开牢门解救刀客金拉斯,他是一位未鉴定物品商,以后可在城中找他买东西,有些赌运气的意味。回到废墟找指挥官交谈,任务完成。

2.3 一人之乱

在离荒原入口不远的废墟里遇到宝石鉴定员那雷亚斯,主角受托前往塔洛希裂缝,给用过的灰烬石充能,来验证他的理论。建议穿抗毒装,前往地图的西南找到裂缝,绿雾弥漫的洞里满是奔窜的鼠怪和飘浮的魔法精灵。在迷宫的深处有个游戏中等级最高的附魔师,能为一件装备附魔四次。 杀到洞穴末端,在处水晶坑边的盆里放置宝石,结果在充能时召唤出骷髅粉怪,杀掉它拿回宝石,交还给鉴定员得到一块宝石。

2.4 Embercraft Repair 修复灰烬飞艇

在荒原地图的西方有一艘搁浅的飞艇,舰长说一名工作人员前往泽拉菲斯取零件-聚焦体,结果路上遭到袭击。前往飞艇后面的平顶山丘,沿着小径清扫杂兵,从尸体上拾取聚集体,回去交给舰长完成任务。

2.5 The Missing Zeraphi 失踪的泽拉菲斯人

在前往盐碱荒地前,与城里的女子嘉莎交谈,得知她的丈夫海拉夫在前往荒地后再没回来,拜托主角前去搜索。前往荒地的东北角找到哨站,和海拉夫交谈完成任务,接续支线“斯卡拉之影”。

2.6 Shadow of the Skara 斯卡拉之影 (lv33)

海拉夫交给一些炸弹,拜托主角前去协助受困的伙伴。往北前往群聚点,找到唯一存活的守卫,得知有座巢穴被感染了,要主角进到育雏蜂巢那里炸掉所有被感染的虫卵。这片地图多是螳螂兵和斯卡拉(蝙蝠),找到巢穴点一下连接着电线的起爆器即可。进入地图西部的繁殖巢穴,摧毁三堆鸟蛋,随后出现一只戴壳的巨人,它只会捶地攻击,不要站到它身前的直线位置,绕到身后打。如果摧毁洞穴里所有的鸟蛋,则能拿到支线“机器人零件”的一件道具,同时返回城里找海拉夫能得到额外的奖励,一种魔法卷轴。

返回泽拉菲斯城,和海拉夫交谈结束任务,从此可从他老婆嘉莎那里买到稀有的宝石和饰品了。

2.7 The Brave Ones 真的勇士

在无人沙地遇到民兵迪拉瓦,他说艾泽若赫在城市的供水渠道中安装了几部机器,准备往供水泵里投放致命毒药,拜找主角进到渠道摧毁那部机器。

建议装备抗毒和火的道具。进入地下渠道迷宫,消灭沿途的螳螂人、蟑螂和剧毒史莱姆,和沙鼠一样,摧毁蟑螂的巢穴,才不会继续滋生。摧毁四座剧毒法力泵,回到门口找迪拉瓦交差。

2.8 A Shattered Visage Lies 沧桑的面庞

在荒地中遇到巫师假面国王,他想通过魂之洞窟使泽拉菲斯和艾泽若赫两族联合,只是他的皇家面具被人偷走,致使无法开启洞窟大门。 前往地图的东南、等三个地方吹响号角,唤醒国王守卫的幽魂,它们分别擅长火、毒、电属性的攻击,发射球体轰击,射程远,会跟踪爆炸,所以要紧的是灵活跑动,随时躲避球体,接近它打几下就闪。

收集到三只面具交给假面国王,他说会利用永恒宫殿来奴役泽拉菲斯和艾泽若赫两族,统治整个大陆。他开启地窖跳了进去,接续支线“艾泽若赫的秘密”。

2.9 Secret of the Ezrohir 艾泽若赫的秘密

主角听了假面国王的“豪言壮语”,主角觉得不寒而栗,决定前去阻止他,弥补自己的过失,于是跟进了魂之洞窟。 洞里的怪物都是沙漠里常见的,来到深处见到假面国王的真身,原来是一只戴着面具的白虫子,它会瞬间传送转移,轮换戴着红、绿、蓝三种面具。戴红面具时发动火焰攻击,绿面具是剧毒攻击,蓝面具是闪电攻击,不时的还召唤僵尸出来。真正的威胁是地面上出现的停滞光圈,它能使主角眩晕和减速,建议喝药水或使用法术增加相应的抗性。

Act3 第三幕: After the Alchemist 追随炼金术士的脚步
3.1 Alchemist’s Rage 炼金术士的愤怒

和铁道大师交谈,乘飞艇前往格伦海姆的皇家营地。来到营地发现这里刚刚被袭击过,于是找司杜科教授谈话,得知炼金术士刚来过这里,夷平营地后穿越了伟大之门并封闭了它。那道门是通往发条核心的。主角需要前往废料处理厂找到能量源,恢复矮人机器人,它会帮忙打开大门。

3.2 Some Assembly Required 需要一些零件 (lv39)

前往腐烂之境,这里多是麦肯族的野蛮人和侏儒,还有一些真菌怪物,擅长毒性攻击,散发的毒雾容易使人中毒,在一个地方不要驻足过久。遇到类似烟囱的建筑优先催毁,要不会持续的产生真菌孢子。路边还有名附魔师,专门附魔毒性相关属性的。

来到枯萎沼泽,这里是一幅巨大的迷宫,敌人比较密集,不时会有恶心的生物从沼泽和巢穴里爬出来,在狭窄的通道上容易被夹击,范围和连击的技能是首选。在迷宫的东南角有只黄金宝箱,在迷宫的北部遗迹平台拾取一只钟,将它悬挂到地图南边屋前的架子上,敲打之后会出现尖啸幽灵,与它交谈接到支线任务“尖啸幽灵啤酒”。

在迷宫的西南方见到守卫队长,得知前往废料处理厂的路被塌方阻断了,需要前往被遗弃的锯木场找来炸弹清掉石堆,接到主线任务“坍塌”,完成后拿到炸药,返回枯萎沼泽炸开乱石来到米德矿坑。

矿坑中以蛇族、蝙蝠、穴居者、蟑螂和史莱姆这类阴暗污秽的怪物为主,提升自己的毒抗比较容易通过。进到废料处理厂,挑战食尸兽-浮肿尖牙。它擅长冲撞、喷吐、投掷和顿地攻击,避开它的正面。

打倒它开启一道铁门,继续往西北探索,拾取能量源。返回营地和司杜科谈话,发现动力源里是空的,主角需要前往灰烬工厂给它充能。

3.3 The Cave In 坍塌 (lv 40)

来到 被遗弃的锯木场,这里被狼族占据着,移动迅捷,近战能力极强,最好使用减速和眩晕技能来消弱它们,如果被它们围困及时逃脱出去,减少与敌人的接触面。注意这里有很多被钉在墙壁和树上的骷髅,释放它们可以拿到机器人的身躯,一个支线的道具。在锯场还会阅读到五本日记,里面记叙着卡梅隆等人遇难的经过。

在锯木场末端遇到狼族首领灰色阿尔法,打倒它开宝箱拿到炸药,回去和守卫队长交谈。

3.4 The Sundered Battlefield 破碎战场

来到裂颅峡谷,遭遇石像鬼、亡灵系的怪物,有很多身披重甲,运用破甲技能才会打得轻松。杀掉几只粉怪来到割裂的战场,这里以瓦库林族、矮人和机械怪物为主,在地图的东南方找到工厂的大门,调查门前的机器人眼睛。

3.5 Enter the Emberworks 进入灰烬工厂 (lv45)

工厂里的某人要主角前往遗忘大殿找到幽灵龙西斯,夺回祖传的王冠。前往战场的西南边找到遗忘大殿,在外面见到小浣熊凸轮,交谈接到支线“心灵之火”。大殿里盘踞着瓦库林一族和亡灵系怪物,他们有相当的血量和抗中断属性。

在密室与西斯决战,它是一只幽灵龙,擅长毒性攻击,并召唤喽啰辅助进攻,绕着平台来打它,注意自己的血量。杀掉它拿到灵魂之钥,是支线“心灵之火”的道具。开宝箱拿到地精王冠,返回割裂的战场的工厂门前,把王冠放到门旁的槽里,大门缓缓开启。

3.6 The Power Source 能量源

灰烬工厂里的敌人以侏儒族、机器人和战斗炮台为主。沿通道东行,末端是一道圆形的门,跑到上层平台扳拉杆打开它。第二道圆门,往右侧上平台,先到里端关闭阀门,再通过原来喷射蒸汽的地方,进去扳拉杆开门。进到熔炉区域和战斗泰坦交手,它运用几种攻击方式:双臂发射电球攻击、冲撞,跳跃捶地、发射跟踪火焰箭、发射电光球体并分散无数的小电球等。绕圈躲避它的攻击,伺机还击。

打倒了泰坦,后方的栅门解锁,进到后面的屋子里开宝箱,从桌上拾取能量源。回到皇家营地找司杜科教授谈话,将能量源置入机器人并成功启动,开启了伟大之门。

3.7 Pass Through the Gate 穿越大门

穿越伟大之门来到破碎矿井,和魔法守护神说话,得知世界和地狱之间的障碍是脆弱的钟表核心,如果炼金术士破坏了它,那么冥魔的军团就势不可挡的降临世界。

3.8 Into the Dark 深入黑暗

接下来要深入四层矿井迷宫对抗炼金术士,取得核心。前三层中等规模,遇到的敌人多是火属性攻击,尽量在护甲和饰品上镶嵌火焰灰烬石,以提升火抗属性。来到第四层,这里是几道离散的平台,要经过一系列的传送抵达炼金术士的所在。第二道平台要关闭阀门来解除蒸汽和升起平台。返回第一道平台进左下方的传送点。第三道平台要到两边开两只阀门。返回第一道平台进到中间的传送点。

决战炼金术士,将快捷栏换上超大生命和魔法药剂。炼金术士会瞬间传送,朝身前发射追踪火箭和电球攻击,绕着他的身周来打。将他打败,他会跳上铁网地面的平台,脚下不时的喷射火焰。他的血量补满,增加了激光横扫和召唤小鬼技能。再度将他打倒,开始第三回合的战斗,这道平台的火焰喷射更加频繁,并且炼金术师的攻击频率也加快。终于将炼金术士击倒,拾取奥杜兰克之心。

3.9 The Heart of the World 世界之心 (lv50)

接下来要搜寻时钟核心,来到矿山的五层,这里以暗系怪物为主,辅以机械炮塔。一路杀到八层的时钟核心,遭遇地狱领主,第一回合主要用近身和冰息攻击,他行走缓慢,边跑边打并不艰难。第二回合会变身,手持一把阔剑,并会召唤一些喽啰帮忙,攻击方式也变得更多样化,攻击的伤害有所提升。游走身周来打,将他击倒取得时钟核心。

回到矿井口和魔法守护身对话,完成所有的主线任务。和村民费雷西亚交谈,可选择打第二周目,等级和装备保留,敌人也相应的升级。和绘图师莱托交谈,可在生成的特别地图中继续冒险,两者只能二选一。

主线至此结束!

Act3 支线任务
3.1 The Blue Boletus 蓝牛肝菌 (lv37)

在皇家营地和小浣熊斯伯克特交谈,得知他的亲戚受到黑暗致盲病毒的感染,需要蓝色牛肝菌来治除,希望主角前往真菌洞穴找到它的肉。前往腐烂之境找到真菌洞穴,里边的怪物多是毒属性攻击,注意自己的血量,及时恢复,用范围攻击技能清理这些厌人的小怪。

进到迷宫二层,攻击一只真菌孔洞,蓝牛肝菌会现身,发动多样的毒性攻击,在他作势喷吐毒雾的时候立刻闪避。杀掉它取得蓝牛肝菌肉,回城交给小浣熊。

3.2 Cacklespits’s Brew 尖啸幽灵啤酒 (lv39)

在枯萎沼泽迷宫的北部遗迹平台拾取一只钟,将它悬挂到地图南边屋前的架子上,敲打之后会出现尖啸幽灵。它需要三样东西来酿造上好的啤酒:杀人者的面具、钢铁般坚硬的荆棘和懦夫的黑心,这三种东西都在沼泽地图上。

游民星空

前去杀树精拿铁木刺。前往枯萎沼泽找到一座祭坛,调查石碑开传送门进竞技场,在里面见到格罗姆,对话后展开战斗,要在三回合的战斗中生存下来,开宝箱拿到杀人者面具。前往地图的东北杀粉怪懦夫陶斯,取得懦夫之心。

将三样东西交给尖啸幽灵,它发出邪异的怪笑,说熬制成的魔法药剂能驱使不死军团横扫世界,奖励也是极差没用处的装备。带着他的奖励往下边的湖走,湖边出现一道紫色传送门,进去打败巫师,获得大量的金钱和经验奖励。

3.3 Arena of Slaughter 格罗姆的竞技场

在枯萎沼泽找到一座祭坛,调查石碑开传送门进竞技场,在里面见到格罗姆,对话后展开战斗,要在三回合的战斗中生存下来,战后拾得宝石格罗姆之眼。附近还有几只宝箱,能开出支线 “尖啸幽灵啤酒” 的任务道具-杀人者的面具。

3.4 Fade’s Passage 菲得的走廊

在完成支线“尖啸幽灵的啤酒”后,和城中的小浣熊交谈,得知有条神密通道通向她的领地,灵魂菲得可以打通那条通道。前往北方的割裂的战场找到菲得的安息之处,点亮两座祭坛,一辆幽灵马车赶来,和菲得交谈,解锁支线“尖啸幽灵的领域”。

3.5 Cacklespit‘s Realm 尖啸幽灵的领地 (lv45)

菲得有非常特别的口味,她要寻找死者的遗骸来寻获其中的眷恋之情,用来维持自己的生命,主角得前去带四位武士的头骨给她。在碎裂战场地图中找到四座墮落武士之墓,分别拾取丹巴、卢瑟尔、马克思和易瑞希的头骨,回来交给菲得,前往尖啸幽灵的领地。

来到毒气弥漫的沼泽地带,注意路边的树桩可以击破,摧毁场景中的所有树桩,可以打开一条隐秘通路,拾取机器人的头颅,是支线“机器人零件”的道具。

尖啸幽灵会持续的召唤沼泽魔怪等生物,或召唤纸人围圈困住主角。保持身形移动,解决掉召唤的生物,在幽灵浮空时无法打到,等它落地再全力进攻。

3.6 Heartfire 心灵之火 (lv46)

在主线前往遗忘大殿的时候,在途中见到小浣熊凸轮,他说维拉克斯拥有一块心火之石,能让使用者拥有龙火的力量。现在维拉克斯被西斯困在了裂颅峡谷的塔楼里,如果能够在遗忘大殿里取得钥匙,就能进到塔楼取得心火之石。

进到遗忘大殿的密室打幽灵龙西斯,拿到灵魂之钥。回到裂颅峡谷,进到维拉克斯之塔,杀白骨哨兵、瓦库林族士兵,一路杀到五层塔顶,与出现的飞龙维拉克斯对决。在它腾空而起时要持续奔跑,不要被它扑到。在它喷吐火焰的时候绕到身后,利用这段僵直集中力量攻击,杀掉它拿到心灵之火,镶嵌该宝石有几率召唤骷髅和释放陨石攻击。

3.7 Three Sister 三姐妹 (lv48)

在完成支线“机器人零件”(完成步骤参见第一幕支线)后,与组装成的TB4000型机器人交谈,它自称是吟游诗人特里尔,并吟诵了一首小诗。穿过裂颅峡谷前往割裂的战场,在北部调查树桩进到怪兽姐妹的巢穴,打倒维罗纳、阿莉尔娅和射手三位修女,迷宫中的火焰点亮,站到水池里传送到另一处所在,三姐妹同时现身,将她们再次击倒,回到营地和机器人谈话。

3.8 The Wraithring 幽灵戒指

前往枯萎沼泽的西南部找到女子杰莎,一名来自伊斯瑞安的旅行者,要寻找一件古代神器-幽灵戒指。进到腐烂巢穴找到杰莎父亲的幽灵,得知他是被幽灵之王杀死的,现在他的灵魂被束缚在这个地方无法离开。

3.9 The Locket 像盒 (lv40)

探索腐烂巢穴迷宫,分别在西部和南部找到乐观宝石。将两颗宝石放到杰莎父亲幽灵后面的祭坛,下方的暗门被打开。进到迷宫的二层打败幽灵王,从后面找到杰莎父亲的尸体和杰莎的像盒。返回枯萎沼泽将像盒还给杰莎,任务完成。

3.10 Elemental Oasis 元素绿洲

这个支线任务没有NPC交付,也没有具体的星星指引。在游走在割裂的战场时,会遇冰、毒、火、电四块水晶,收集齐后,前往东北方的遗迹里,分别将四块水晶放在对应的神坛上,正中的机构开始运转,出现前往元素绿洲的入口。

四只水晶的位置:

_images/电水晶.jpg

_images/冰水晶.jpg

_images/毒水晶.jpg

_images/火水晶.jpg

分别将四块水晶放在对应的神坛上。

元素绿洲里的敌人几乎都带有元素属性攻击,因此元素防御的技能此刻是非常重要的,数量繁多的蘑菇人和自爆孢子用范围技能清理。二层有四道传送点,分别对应着一种元素,通过它前去打对应元素的Boss。将烈焰、寒冰、剧毒、闪电四种元素击败,在场中出现新的传送点,进去找到一位附魔师,但只能附魔两级。

Item 物品和装备

Item Basic 物品与装备基础知识

物品分类

物品分:

  • 装备: 人物和宠物可装备的物品, 一共 12 个格子.

  • 镶嵌物: 可以插入到装备的凹槽中提供属性加成的物品.

  • 消耗品: 药水, 卷轴, 宠物食物 等.

  • 法术卷轴: 人物和宠物可从法术卷轴中学习一些通用型技能, 比如 Buff, 攻击法术, 召唤生物, 加血, 提供被动加成, 鉴定和回城等. 人物只能同时学习 4 个法术.

  • 地下城地图: 在通关后可以在地图工坊从 NPC 处购买到地下城地图, 使用后可以开启地下城的传送门, 可以进去刷宝打钱.

  • 任务物品: 就是人物物品.

装备

人物一共有 12 个部位可以装备物品:

  • 主手

  • 副手

  • 头盔

  • 胸甲

  • 腿甲

  • 肩甲

  • 手套

  • 腰带

  • 靴子

  • 项链

  • 戒指1

  • 戒指2

宠物一共有 3 个部位可以装备物品:

  • 项圈

  • 铭牌1

  • 铭牌2

Weapon 武器

武器的分类

单手武器:

  • 单手剑

  • 单手斧

  • 单手锤

  • 拳套

单手远程武器:

  • 手枪

  • 魔杖

双手武器:

  • 双手剑

  • 双手斧

  • 双手锤

  • 长柄武器

双手远程武器:

  • 散弹枪

  • 加农炮

  • 十字弓

各种武器的特殊效果

单双手

中文名

英文名

射程

攻击弧度

溅射伤害

特殊属性

单手

单手剑

Sword

1.8

60

25%

伤害值与平均值上下 30%, 攻速和斧一样, 比锤快

单手

单手斧

Axe

1.8

60

25%

伤害值固定, 不上下浮动, 攻速和剑一样, 比锤快

单手

单手锤

Hammer

1.8

60

25%

+90% 机会打断, 伤害值与平均值上下 30%, 攻速比剑和斧慢

单手

单手爪

Claw

1.7

0

0

无法造成溅射伤害, 但是普攻忽略敌人一半的物理护甲

单手

手枪

Pistol

7.2

0

0

单手

魔杖

Wand

7.2

0

0

DPS 比 剑, 斧, 锤, 长柄要低, 但是普攻为远程, 且造成元素伤害

双手

双手剑

Great

2

120

50%

伤害值与平均值上下 30%, 攻速和斧一样, 比锤快

双手

双手斧

Great

2

120

50%

伤害值固定, 不上下浮动, 攻速和剑一样, 比锤快

双手

双手锤

Great

2

120

50%

+90% 机会打断, 伤害值与平均值上下 30%, 攻速比剑和斧慢

双手

长柄武器

Polearm

3

120

50%

DPS 比

双手

法杖

Staff

2

100

50%

DPS 比 剑, 斧, 锤, 长柄要低, 但是普攻造成元素伤害

双手

Bow

10.2

0

0

+20 击退

双手

十字弓

Crossbow

13.2

0

0

双手

散弹枪

Shotgun

5

30

30%

+30 击退

双手

加农炮

Cannon

6

55

50%

+50 击退

盾牌

盾牌

Shield

+7% 格挡几率, 40% 击退抗性

Armor and Trinket 护甲与饰物

这里 饰物 指的是 项链, 戒指.

护甲一共有 8 个部位:

  • 头盔

  • 胸甲

  • 腿甲

  • 肩甲

  • 手套

  • 腰带

  • 靴子

  • 盾牌: 提供格挡值和击退抗性

饰物一共有 3 个部位, 饰品上通常自带各种元素防御:

  • 项链

  • 戒指1

  • 戒指2

Socket 带凹槽的物品

大多数物品自带 0-2 个凹槽. 只有特殊的固定 稀有物品 (蓝色) 和 唯一物品 (橙色) 可能天生有超过 2 个凹槽, 但是最多也不会超过 5 个.

对于凹槽少于 2 个的物品, 你可以找凹槽附魔师打孔, 最多能打到 2 孔. 打孔附魔不会影响其他附魔.

在城镇中有两个 NPC 分别是 宝石杀手装备杀手. 分别能帮你 保留装备, 摧毁已镶嵌的宝石. 或是帮你 摧毁装备, 保留宝石.

Socketables 镶嵌物

镶嵌物是可以插入到装备上的凹槽中的装备. 镶嵌物中有一些热门宝石, 比如:

  • 武器: 吸血, 吸蓝

  • 武器: 加暴击伤害

  • 护甲: 回血, 回蓝

  • 护甲: 免伤

  • 护甲: 加全部伤害

参考资料:

Normal gems 普通宝石

普通宝石由世界随机掉落.

Image
Gem
Item
Level

Required
Level

Armor/Trinket Enchantment
Weapon Enchantment
FlameSpeck Flame Ember Speck 8 - +8 Fire Armor +7 Fire Damage
FireEmber Flame Ember Chip 22 14 +23 Fire Armor +14 Fire Damage
FlameShard Flame Ember Shard 36 28 +40 Fire Armor +22 Fire Damage
FlameEmber Flame Ember 50 42 +58 Fire Armor +29 Fire Damage
LargeFlameEmber Large Flame Ember 64 56 +77 Fire Armor +37 Fire Damage
HugeFlameEmber Huge Flame Ember 78 70 +97 Fire Armor +45 Fire Damage
GiantFlameEmber Giant Flame Ember 92 84 +117 Fire Armor +52 Fire Damage
IceSpeck Ice Ember Speck 8 - +8 Ice Armor +7 Ice Damage
IceChip Ice Ember Chip 22 14 +23 Ice Armor +14 Ice Damage
IceShard Ice Ember Shard 36 28 +40 Ice Armor +22 Ice Damage
Ice Ice Ember 50 42 +58 Ice Armor +29 Ice Damage
LargeIceEmber Large Ice Ember 64 56 +77 Ice Armor +37 Ice Damage
HugeIceEmber Huge Ice Ember 78 70 +97 Ice Armor +45 Ice Damage
GiantIceEmber Giant Ice Ember 92 84 +117 Ice Armor +52 Ice Damage
SparkSpeck Spark Ember Speck 8 - +8 Electric Armor +7 Electric Damage
SparkEmber Spark Ember Chip 22 14 +23 Electric Armor +14 Electric Damage
SparkEmberShard Spark Ember Shard 36 28 +40 Electric Armor +22 Electric Damage
Spark Spark Ember 50 42 +58 Electric Armor +29 Electric Damage
LargeSparkEmber Large Spark Ember 64 56 +77 Electric Armor +37 Electric Damage
HugeSparkEmber Huge Spark Ember 78 70 +97 Electric Armor +45 Electric Damage
GiantSparkEmber Giant Spark Ember 92 84 +117 Electric Armor +52 Electric Damage
VenomSpeck Venom Ember Speck 8 - +8 Poison Armor +7 Poison Damage
VenomEmberChip Venom Ember Chip 22 14 +23 Poison Armor +14 Poison Damage
VenomEmberShard Venom Ember Shard 36 28 +40 Poison Armor +22 Poison Damage
Venom Venom Ember 50 42 +58 Poison Armor +29 Poison Damage
LargeVenomEmber Large Venom Ember 64 56 +77 Poison Armor +37 Poison Damage
HugeVenomEmber Huge Venom Ember 78 70 +97 Poison Armor +45 Poison Damage
GiantVenomEmber Giant Venom Ember 92 84 +117 Poison Armor +52 Poison Damage
Rare gems 稀有宝石

Rare gems are acquired by transmuting 3 of any gem or socketable in any combination. The level of the new gem is determined by the average level of the 3 ingredients, rounded down.

Each rare gem is generated with enchantments (one for armor/trinkets and one for weapons), each of which is randomly chosen from a set of possibilities.

稀有宝石可由三个任意镶嵌物合成而来. 物品等级由三个材料的平均等级向下取整决定. 而附魔效果则会从几个可能性中随机选择.

Image
Gem
Item
Level

Required
Level

Armor/Trinket Enchantment
(one of the following)

Weapon Enchantment
(one of the following)

ChaosSpeck Chaos Ember Speck 8 -
  • 4% chance to reflect missiles at 50% weapon DPS
  • +3% to Physical Armor
  • Physical Damage Taken is reduced by 3%
  • 12% Knock Back Resistance
  • +6% pet and minion Armor
  • +6% pet and minion Damage
  • +6% Potion effectiveness
  • 3% faster movement speed
  • +3.5% Attack Speed
  • +3% Attack Speed
  • +3% Cast Speed
  • +3% Critical Hit Chance
  • 15% bonus to Critical Damage
  • 6% Damage bonus when dual-wielding
  • +9% chance to Execute
  • +12 Knockback
  • +1m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 2 Seconds
  • +18% Damage to secondary targets
  • 3% Health Stolen (% of dealt damage)
ChaosEmberChip Chaos Ember Chip 22 14
  • 4% chance to reflect missiles at 50% weapon DPS
  • +3.5% to Physical Armor
  • Physical Damage Taken is reduced by 3.5%
  • 14% Knock Back Resistance
  • +7% pet and minion Armor
  • +7% pet and minion Damage
  • +7% Potion effectiveness
  • 3.5% faster movement speed
  • +4% Attack Speed
  • +3.5% Cast Speed
  • +3.5% Critical Hit Chance
  • 18% bonus to Critical Damage
  • 7% Damage bonus when dual-wielding
  • +10.5% chance to Execute
  • +14 Knockback
  • +1.2m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 2.4 Seconds
  • +21% Damage to secondary targets
ChaosShard

Chaos Ember Shard

36 28
  • 5% chance to reflect missiles at 50% weapon DPS
  • +4% to Physical Armor
  • Physical Damage Taken is reduced by 4%
  • 16% Knock Back Resistance
  • +8% pet and minion Armor
  • +8% pet and minion Damage
  • +8% Potion effectiveness
  • 4% faster movement speed
  • +4.5% Attack Speed
  • +4% Cast Speed
  • +4% Critical Hit Chance
  • 21% bonus to Critical Damage
  • 8% Damage bonus when dual-wielding
  • +12% chance to Execute
  • +16 Knockback
  • +1.4m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 2.8 Seconds
  • +24% Damage to secondary targets
ChaosEmber Chaos Ember 50 42
  • 5% chance to reflect missiles at 50% weapon DPS
  • +4.5% to Physical Armor
  • Physical Damage Taken is reduced by 4.5%
  • 18% Knock Back Resistance
  • +9% pet and minion Armor
  • +9% pet and minion Damage
  • +9% Potion effectiveness
  • 4.5% faster movement speed
  • +5% Attack Speed
  • +4.5% Cast Speed
  • +4.5% Critical Hit Chance
  • 27% bonus to Critical Damage
  • 9% Damage bonus when dual-wielding
  • +13.5% chance to Execute
  • +18 Knockback
  • +1.6m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 3.2 Seconds
  • +27% Damage to secondary targets
LargeChaosEmber

Large Chaos Ember

64 56
  • 6% chance to reflect missiles at 50% weapon DPS
  • +5% to Physical Armor
  • Physical Damage Taken is reduced by 5%
  • 20% Knock Back Resistance
  • +10% pet and minion Armor
  • +10% pet and minion Damage
  • +10% Potion effectiveness
  • 5% faster movement speed
  • +5.5% Attack Speed
  • +5% Cast Speed
  • +5% Critical Hit Chance
  • 30% bonus to Critical Damage
  • 10% Damage bonus when dual-wielding
  • +15% chance to Execute
  • +20 Knockback
  • +1.8m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 3. Seconds
  • +30% Damage to secondary targets
HugeChaosEmber Huge Chaos Ember 78 70
  • 6% chance to reflect missiles at 50% weapon DPS
  • +5.5% to Physical Armor
  • Physical Damage Taken is reduced by 5.5%
  • 22% Knock Back Resistance
  • +11% pet and minion Armor
  • +11% pet and minion Damage
  • +11% Potion effectiveness
  • 5.5% faster movement speed
  • +6% Attack Speed
  • +5.5% Cast Speed
  • +5.5% Critical Hit Chance
  • 33% bonus to Critical Damage
  • 11% Damage bonus when dual-wielding
  • +16.5% chance to Execute
  • +22 Knockback
  • +2m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 3.8 Seconds
  • +33% Damage to secondary targets
GiantChaosEmber Giant Chaos Ember 92 84
  • 7% chance to reflect missiles at 50% weapon DPS
  • +6% to Physical Armor
  • Physical Damage Taken is reduced by 6%
  • 24% Knock Back Resistance
  • +12% pet and minion Armor
  • +12% pet and minion Damage
  • +12% Potion effectiveness
  • 6% faster movement speed
  • +6.5% Attack Speed
  • +6% Cast Speed
  • +6% Critical Hit Chance
  • 36% bonus to Critical Damage
  • 12% Damage bonus when dual-wielding
  • +18% chance to Execute
  • +24 Knockback
  • +2.2m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 4 Seconds
  • +36% Damage to secondary targets
IronSpeck1 Iron Ember Speck 8 -
  • +5 Physical Armor
  • +6 Melee weapon damage bonus
  • +6 Ranged weapon damage bonus
  • 18 Physical Damage Reflected
  • +16 Physical Damage
  • -8 to All Armor per Hit
IronEmberChip Iron Ember Chip 22 14
  • +14 Physical Armor
  • +12 Melee weapon damage bonus
  • +12 Ranged weapon damage bonus
  • 39 Physical Damage Reflected
  • +35 Physical Damage
  • -29 to All Armor per hit
IronShard Iron Ember Shard 36 28
  • +25 to Physical Armor
  • +18 Melee weapon damage bonus
  • +18 Ranged weapon damage bonus
  • 56 Physical Damage Reflected
  • +54 Physical Damage
  • -31 to All Armor per hit
IronEmber Iron Ember 50 42
  • +36 to Physical Armor
  • +25 Melee weapon damage bonus
  • +25 ranged weapon damage bonus
  • 80 Physical Damage Reflected
  • +73 Physical Damage
  • -54 to All Armor per hit
LargeIronEmber Large Iron Ember 64 56
  • +48 to Physical Armor
  • +31 Melee weapon damage bonus
  • +31 ranged weapon damage bonus
  • 101 Physical Damage Reflected
  • +92 Physical Damage
  • -81 to All Armor per hit
HugeIronEmber Huge Iron Ember 78 70
  • +? to Physical Armor
  • +37 Melee weapon damage bonus
  • +37 ranged weapon damage bonus
  • 122 Physical Damage Reflected
  • +111 Physical Damage
  • -115 to All Armor per hit
GiantIronEmber Giant Iron Ember 92 84
  • +73 to Physical Armor
  • +44 Melee weapon damage bonus
  • +44 ranged weapon damage bonus
  • 143 Physical Damage Reflected
  • +130 Physical Damage
  • -155 to All Armor per hit
VoidEmberSpeck Void Ember Speck 8 -
  • +11 Mana
  • 1.1 Mana Recovery per second
  • 2 Mana stolen on hit
VoidEmberChip Void Ember Chip 22 14
  • +14 Mana
  • 1.4 Mana Recovery per second
  • 4 Mana stolen on hit
VoidShard1 Void Ember Shard 36 28
  • +17 Mana
  • 1.7 Mana Recovery per second
  • 5 Mana stolen on hit
VoidEmber Void Ember 50 42
  • +20 Mana
  • 1.9 Mana recovery per second
  • 7 Mana stolen on hit
LargeVoidEmber Large Void Ember 64 56
  • +23 Mana
  • 2.2 Mana recovery per second
  • 8 Mana stolen on hit
HugeVoidEmber Huge Void Ember 78 70
  • +25 Mana
  • 2.5 Mana recovery per second
  • 10 Mana stolen on hit
GiantVoidEmber Giant Void Ember 92 84
  • +28 Mana
  • 2.8 Mana recovery per second
  • 11 Mana stolen on hit
BloodSpeck1 Blood Ember Speck 8 -
  • 7.2 Health Recovery per second
  • +48 Health
  • 12 Health Stolen on Hit
  • Conveys 35 Physical Damage over 5 seconds
BloodChip Blood Ember Chip 22 14
  • 15.6 Health Recovery per second
  • +104 Health
  • 25 Health Stolen on Hit
  • Conveys 130 Physical Damage over 5 seconds
BloodShard1 Blood Ember Shard 36 28
  • 24 Health Recovery per second
  • +160 Health
  • 38 Health Stolen on Hit
  • Conveys 285 Physical Damage over 5 seconds
BloodEmber Blood Ember 50 42
  • 33 Health recovery per second
  • +216 Health
  • 51 Health stolen on hit
  • Conveys 520 Physical Damage over 5 seconds
LargeBloodEmber Large Blood Ember 64 56
  • 41 Health recovery per second
  • +272 Health
  • 64 Health stolen on hit
  • Conveys 865 Physical Damage over 5 seconds
HugeBloodEmber Huge Blood Ember 78 70
  • 50 Health recovery per second
  • +328 Health
  • 77 Health stolen on hit
  • Conveys 1245 Physical Damage over 5 seconds
GiantBloodEmber Giant Blood Ember 92 84
  • 58 Health recovery per second
  • +384 Health
  • 90 Health stolen on hit
  • Conveys 1945 Physical Damage over 5 seconds
Eyes 眼睛

Unique eyes have a chance (usually 15%) to drop from the boss monster whose name they bear. (The data below are taken from the first playthrough as their level and some enchantment scale up with the NG level)

眼睛类镶嵌物由同名 Boss 掉落而来. 大约有 15% 的几率会掉落宝石. 有一些眼睛的属性会根据 NG 的级别增加. 由于该类宝石属性固定, 掉落来源固定, 所有可以刷指定 Boss 稳定获得某些宝石.

Image
Gem
Item
Level
Req.
Level
Armor/Trinket Enchantment
Weapon Enchantment
Eye of Gallo The Eye of Mordrox 7 Poison Damage Taken is reduced by 6% +10 Poison Damage
Eye of Gallo The Eye of Winter Widow 11 3 +6 Focus Attribute bonus -6 to All Armor per hit
Eye of Gallo The Eye of Grell 12 4 All Damage Taken is reduced by 3% +3% to Critical Hit Chance
Eye of Gallo The Eye of Stennbrun 13 5 +15% to Ice Damage +15 Ice Damage
Eye of Gallo The Eye of Kidrik 15 7 +10% pet and minion Armor
+10% pet and minion Damage
+8% Attack Speed
Eye of Gallo The Eye of King Pogg 15 7 +1% Dodge chance +5% Attack Speed
Eye of Gallo The Eye of Prion-Kuru 16 8 +72 Health +18 Electric Damage
Eye of Gallo The Eye of Gunnbren 18 10 +15% to Fire Damage +20 Fire Damage
Eye of Gallo The Eye of Eldrayn 20 12 +11 to All Elemental Resistance 4 Mana Stolen on Hit
Eye of Gallo The Eye of Jutham Kasam 25 17 +15% pet and minion Damage Conveys 95 Physical Damage over 5 seconds
Eye of Gallo The Eye of the Manaforged 26 -2 to all item requirements 8% Damage bonus when dual-wielding
Eye of Gallo The Eye of the Manticore 28 All Damage Taken is reduced by 2% 20% bonus to Critical Damage
Eye of Gallo The Eye of the Artificer 29 21 1% increase in the amount of experience gained Conveys 1% chance to charm target for 40 seconds
Eye of Gallo The Eye of Aruk 33 25 -4.5% Physical Damage Taken for each monster within 3m Conveys 4% chance to Stun target for 5 seconds
Eye of Gallo The Eye of Gallo 33 25 +10% Potion effectiveness

93 Health stolen on hit

Eye of Gallo The Eye of Ezrek Khan 35 27 +8% Wand and Staff Damage bonus Conveys 5% chance to Shock for 5 seconds
Eye of Gallo The Eye of the Mana Guardian 35 +2.4 Mana/sec for every monster within 3 meters 5% chance to cast Chaotic Rift on strike
Eye of Gallo The Eye of Boletus Rex 36 28 15% to Poison Damage +3% Cast Speed
Eye of Gallo The Eye of Grom 37 29 +2% increase in magic-finding Luck Conveys 10% chance to Stun target for 2 seconds
Eye of Gallo The Eye of the Grizzled Alpha 39 31 +12 Strength Attribute bonus 25 Health stolen on hit
Eye of Gallo The Eye of the Wraith Lord 39 +2.6 Manna/sec for every monster within 3 meters 5% chance to cast Lightning from target
Eye of Gallo The Eye of Bloatfang 41 33 +15% Potion effectiveness Conveys 6% chance to immobilize Target for 8 seconds
Eye of Gallo The Eye of Cacklespit 43 1% increase in the amount of experience gained 9% reduction in Fumble Chance
Eye of Gallo The Eye of the Dragon 43 +1 seconds of Burn/Shock/Freeze/Poison 5% chance to cast Meteor Strike from target
Eye of Gallo The Eye of the Killbot 45 37 -3% Physical Damage Taken for each monster within 3m 9% reduction in Fumble Chance
EyeOfNetherlord The Eye of the Dark Alchemist 48 40 1.4 Mana recovery per second Conveys 480 Physical Damage over 5 seconds
EyeOfAleera The Eye of Aleera 49 41 +14 Strength Attribute bonus 5% chance to cast Glacial Spike from target
EyeOfAleera The Eye of Marishka 49 41 +14 Dexterity Attribute bonus 5% chance to cast Raise Shadowling on kill
EyeOfAleera The Eye of Verona 49 41 +14 Focus Attribute bonus 5% chance to cast Fire Storm from target
EyeOfNetherlord The Eye of the Netherlord 50 42 50% Slow Resistance 10% chance to cast Raise Shadowling on kill
Eye of Gallo The Eye of Tiamat 54 3% chance to cast Tiamat's Wrath when you get hit 3% chance to cast Tiamat's Wrath on strike
Eye of Gallo The Eye of Prion-Kuru 60 52 Armor/Trinkets +231 Health +58 Electric Damadge
Skulls 骷髅

With a few exceptions, most unique skulls are random drops.

大部分的骷髅宝石是世界掉落的. 而只有等级在 Minimum Level 和 Maximum Level 之间的怪物有可能掉落该宝石.

骷髅是所有镶嵌物中最有价值的, 其中最热门的宝石有:

  • Skull of Limoany: 镶嵌在防具上, 所有伤害减少 5%. 由 53 - 62 级之间的怪物掉落. 可以在 NG+ 级别在 Act1 前中期获得.

Image
Gem
Item Level
Required Level
Armor/Trinket Enchantment
Weapon Enchantment
Minimum Level
Maximum Level
Socketable #
AssarianSkull Skull of Ando 2 - +5 to Physical Armor +6 Physical Damage 1 9 95
AssarianSkull Assarian Skull 5 - 2.2 Health recovery per second +30% Damage to secondary targets 3 12 96
AssarianSkull Skull of Benzirim 7 - 0.8 Mana recovery per second -3 to All Armor per Hit 5 14 97
AssarianSkull Bondron Skull 10 2 +4% to All Damage +4% Critical Hit Chance 8 17 98
AssarianSkull Skull of Crimone 12 4 +8% Ranged Weapon Damage bonus Conveys 35 Physical Damage over 5 seconds 10 19 99
AssarianSkull Celh Skull 15 7 0.9 Mana recovery per second Conveys Silence for 2 seconds 13 22 100
AssarianSkull Skull of Dakyte 17 9 +126 health 12 Health stolen on hit 15 24 101
AssarianSkull Demoza Skull 20 12 6% increase in the amount of gold found 4 Mana stolen on hit 18 27 102
AssarianSkull Skull of Erimony 22 14 +10 Vitality Attribute bonus Conveys 80 Physical Damage over 5 seconds 20 29 103
AssarianSkull Eziro Skull 25 17 +12 Vitality Attribute Bonus 20% bonus to Critical Damage 23 32 104
AssarianSkull Skull of Festuur 27 19 +20 Vitality Attribute bonus 20% chance to break enemy shields 25 34 105
AssarianSkull Fendix Skull 30 22 46 Physical Damage Reflected Conveys 5% chance to Burn for 5 seconds 28 37 106
AssarianSkull Skull of Grimdor 32 24 22 Health recovery per second Conveys 5% chance to Shock for 5 seconds 30 39 107
AssarianSkull Grapilio Skull 35 27 +6% to Physical Armor 33 Health stolen on hit 33 42 108
AssarianSkull Skull of Haskool 37 29 +26 to Physical Armor Conveys 5% chance to Poison for 5 seconds 33 44 109
AssarianSkull Hokobo Skull 40 32 1.3 Mana recovery per second 9 Mana stolen on hit 38 47 110
AssarianSkull Skull of Imeena 42 34 +23 Mana Conveys 5% chance to Freeze for 5 seconds 40 49 111
AssarianSkull Ismeldan Skull 45 37 +25% pet and minion Armor Conveys 425 Physical Damage over 5 seconds 43 52 112
AssarianSkull Skull of Joskin 47 39 +25% pet and minion Damage +80 Physical Damage 45 54 113
AssarianSkull Jendenny Skull 50 42 33 Health recovery per second Conveys 5% chance that target Flees for 12 seconds 48 57 114
AssarianSkull Skull of Karandir 52 44 +37 Dexterity Attribute bonus +50 Knockback 50 59 115
AssarianSkull Korox Skull 54 46 2.5 Mana recovery per second +12% Attack Speed 52 61 116
AssarianSkull Skull of Limoany 55 47 All Damage Taken is reduced by 5% -84 to All Armor per hit 53 62 117
AssarianSkull Lovantine Skull 57 49 +40 Strength Attribute Bonus -177 to All Armor per hit 55 64 118
AssarianSkull Skull of Macaburg 58 50 2.6 Mana recovery per second Conveys 10% chance that target Flees for 3 seconds 56 65 119
AssarianSkull Meerko Skull 60 52 +538 Health +8% to All Elemental Damage 58 67 120
AssarianSkull Skull of Nopsil 61 53 +38 Mana Conveys 470 Physical Damage over 5 seconds 59 68 121
AssarianSkull Nephanic Skull 63 55 20% increase in the amount of gold found 20 Mana stolen on hit 61 70 122
AssarianSkull Skull of Omorox 64 56 41 Health recovery per second 96 Health stolen on hit 62 71 123
AssarianSkull Orpantile Skull 66 58 +20% Ranged Weapon Damage bonus Conveys 1% chance to charm target for 1 minute 64 73 124
AssarianSkull Skull of Pruntis 67 59 +52 Mana Conveys 10% chance to Burn for 5 seconds 65 74 125
AssarianSkull Penderal Skull 69 61 +876 Health Conveys 10% chance to Shock for 5 seconds 67 76 126
AssarianSkull Skull of Quato 70 62 +64 to All Elemental Resistance Conveys 10% chance to Freeze for 5 seconds 68 77 127
AssarianSkull Qzmonda Skull 72 64 +35% pet and minion Armor Coveys 1555 Physical damage over 5 seconds 70 79 128
AssarianSkull Skull of Riechliu 73 65 +1540 Health Conveys 10% chance to Poison for 5 seconds 71 999 129
AssarianSkull Rambren Skull 75 67 67 Health Recovery per second +60% bonus to Critical Damage 73 999 130
AssarianSkull Skull of Samadow 76 68 +6% to All Damage +100% Damage to secondary targets 74 999 131
AssarianSkull Sossimu Skull 78 70 258 Physical Damage Reflected +80 Knockback 76 999 132
AssarianSkull Skull of Trenkay 79 71 4.4 Mana recovery per second Conveys 15% chance to Stun for 2 seconds 77 999 133
AssarianSkull Tibbeek Skull 81 40 +96 Mana Conveys 7% chance that target Flees for 12 seconds 79 999 134
AssarianSkull Skull of Umbarmun 82 41 +35% pet and minion Damage 48 Mana stolen on hit 80 999 135
AssarianSkull Unapom Skull 84 42 74 Health recovery per second Conveys 15% chance that target Flees for 3 seconds 82 999 136
AssarianSkull Skull of Vastok 85 43 360 Physical Damage Reflected +18% Attack Speed 83 999 137
AssarianSkull Vellinque Skull 87 44 +15% to Physical Armor +200 Physical Damage 85 999 138
AssarianSkull Skull of Whorlbarb 88 45 4.7 Mana recovery per second +10% Critical Hit Chance 86 999 139
AssarianSkull Wfuntir Skull 90 46 +62 Focus Attribute bonus Conveys 20% chance to Poison for 5 seconds 88 999 140
AssarianSkull Skull of X'n!troph 91 83 103 Health recovery per second -404 to All Armor per hit 89 999 141
AssarianSkull Xax Skull 93 48 653 Physical Damage Reflected Conveys 20% chance to Burn for 5 seconds 91 999 142
AssarianSkull Skull of Yanfeer 94 49 +10% to All Damage Conveys 20%chance to Shock for 5 seconds 92 999 143
AssarianSkull Yololo Skull 96 50 7% increase in magic-finding Luck 282 Health stolen on hit 94 999 144
Icons gem 06
Skull of Zardon 97 51 50% Slow Resistance Conveys 3970 Physical Damage over 5 seconds 95 999 145
Icons gem 06
Zardon's Mighty Skull 99 91 25% chance to reflect missiles at 50% weapon DPS Conveys 100% chance to Freeze for 5 seconds 97 999 146
Misc 杂项, Rare Socketable+ 其他稀有镶嵌物

这部分的宝石主要由任务奖励获得.

Image
Gem
Item Level
Required Level
Armor/Trinket Enchantment
Weapon Enchantment
LuckyCoin Lucky Coin 1 - 1~6% increase in the amount of gold found -
LuckyDie Lucky Die 1 - 1~6% increase in magic-finding Luck -
LitoInsosLensIcon Lito Inso's Lens 1 - 2% chance to cast Fully Heal Self when you get hit 3% chance to cast Fully Heal Self on kill
Skull2 Pogg Slammer 15 7 Charge rate increased by 5% 20% chance to break enemy shields
Riftember Rift Ember 25 17 Charge rate increased by 5% 10 Mana Stolen on Hit
VyraxsHeartfire Vyrax's Heartfire 45 37 1% chance to cast Call Forth the Skull when you get hit 5% chance to cast Meteor Strike on kill
Ketlons rock 48 Kelton's Rock 50 42 4% increase in magic-finding Luck +8% Attack Speed

2% chance to cast Fully Heal Self on kill
5% chance to cast Meteor Strike on kill

Image
Gem
Item Level
Req. Level
Armor/Trinket Enchantment
Weapon Enchantment
Willy One-Eyed Willy's Other Eye 5 - +3% to Physical Armor Conveys 15 Physical Damage over 5 seconds
BasiliskEye1 Black Basilisk Eye 25 17 +18 Mana 5% chance to cast Chaotic Rift on strike
BasiliskEye1 Yellow Basilisk Eye 25 17 +41 Electric Armor 5% chance to cast Thunder from target
BasiliskEye1 Green Basilisk Eye 25 17 +41 Poison Armor 3% Chance to Cast Acid Rain on Target
Bolt Claptrap's Bolt 40 46 Charge rate increased by 10% Conveys 5% chance to Shock for 5 seconds
Nut Claptrap's Nut 40 46 Charge decay rate decreased by 20% +15% Reduction in Fumble chance

Transmuting 合成

和 D2 类似, 在 Act2 中会有一个合成大师 NPC, 能将多个物品转化成其他的物品. Act3 和 地图工房 中也有这个 NPC.

下面是所有的配方列表. 其中有用的有:

  • A Random Unique 洗唯一物品

  • Add Socket to Item 打孔公式

  • High Grade Socketable 洗镶嵌物

Image Name Ingredients Product
Big health potion tl2 Big Health Potion Health Potion x3 Big Health Potion
Giant health potion tl2 Giant Health Potion Big Health Potion x3 Giant Health Potion
Huge health potion tl2 Huge Health Potion Giant Health Potion x3 Huge Health Potion
Super health potion tl2 Super Health Potion Huge Health Potion x3 Super Health Potion
Grand health potion tl2 Grand Health Potion Super Health Potion x3 Grand Health Potion
Mega health potion tl2 Mega Health Potion Grand Health Potion x3 Mega Health Potion
Ultimate health potion tl2 Ultimate Health Potion Mega Health Potion x3 Ultimate Health Potion
Big Mana potion tl2 Big Mana Potion Mana Potion x3 Big Mana Potion
Giant Mana potion tl2 Giant Mana Potion Big Mana Potion x3 Giant Mana Potion
T2 Mana Huge Huge Mana Potion Giant Mana Potion x3 Huge Mana Potion
T2 Mana Super Super Mana Potion Huge Mana Potion x3 Super Mana Potion
T2 Mana Grand Grand Mana Potion Super Mana Potion x3 Grand Mana Potion
T2 Mana Mega Mega Mana Potion Grand Mana Potion x3 Mega Mana Potion
Ultimate mana potion tl2 Ultimate Mana Potion Mega Mana Potion x3 Ultimate Mana Potion
RandomSetItem A Random Set Item Any Set Item x2 A Random Set Item of average level
Random Spell tl2 A Random Spell Any spell x2 A random spell (average level of both spells)
RandomUnique A Random Unique Any Unique (Orange) Item x4 A Random Unique from average level of transmuted ones
AddSocket Add Socket to Item

Any item without a socket x1
+
Any gem of equal or greater level x2

One or more sockets are added to the original item. Only 1 of the gems needs to be of higher level than the equipment being socketed.
Socketable High Grade Socketable Socketable x3 Random rare-quality gem (average level of gems)

Spell 法术

法术 与 技能 不同, 法术是由 法术卷轴 物品上学习获得. 每个人物同一时间只能学习 4 个法术.

这些法术分为几类:

  • 主动施放, 攻击或防御类技能.
    • 火球术

    • 冰箭术

    • 治疗术, 治疗自己以及盟友

    • 击退, 击退附近的敌人

    • 破坏, 破坏周围可破坏物, 比如罐头, 箱子, 以及敌人手中的盾牌

    • 沉默, 让附近的敌人无法使用大部分技能

    • 蜂群, 放出一堆蜂群, 有一定几率使目标逃跑, 持续 1 秒

    • 召唤骷髅弓箭手, 召唤出多个不能移动的骷髅弓箭手帮你吸收伤害和输出

    • 召唤骷髅战士, 召唤出一个骷髅战士帮你吸收伤害和输出

    • 召唤小鬼, 召唤出一个小鬼帮你战斗, 小鬼能有几率沉默敌人

    • 召唤僵尸群, 召唤出一群僵尸帮你战斗, 僵尸有几率让敌人中毒

    • 投网, 投出一个蜘蛛网, 使敌人无法移动 (强力)

  • 主动施放, 暂时性增益类技能.
    • 暂时提供大量移动速度, 少量攻击速度 (强力)

    • 暂时提高30%攻击和施法速度 (强力)

    • 暂时提供25%元素伤害加成 (强力)

    • 暂时提供固定数值元素伤害防御

    • 暂时提供按百分比反弹伤害效果

    • 暂时提供普攻吸血

  • 被动技能, 提供被动增益.
    • 当你被击中后有 15% 几率提高少量移动速度和攻击速度

    • 提高你获得的经验值, 声望 和 药水效果

    • 提高你的宠物的攻击力, 防御力, 以及回城时间

    • 减少法师装备 (魔杖和法杖) 的需求, 提高魔杖和法杖的伤害

    • 减少护甲装备的需求, 提高物理防御

    • 跟商人交易时, 降低购买价格, 提高出售价格

    • 提高盾牌格挡几率

    • 提高法力回复速度

    • 提高双持武器时所造成的伤害

    • 减少远程武器的需求, 提高远程武器的伤害

    • 提高获得的金币, 以及魔法物品的掉率几率

    • 提高减速和定身的抗性

    • 减少武器装备的需求, 提高近战武器的伤害

主动法术
Icons
Spell
Description
Effects
Mana Cost
Required
level
Spell dervish Dervish I The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.
Cooldown: 1 minute
+30% Attack Speed
+30% Cast Speed
28 1
Spell dervish Dervish II The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.
Cooldown: 1 minute
+30% Attack Speed
+30% Cast Speed
46 16
Spell dervish Dervish III The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.
Cooldown: 1 minute
+30% Attack Speed
+30% Cast Speed
63 31
Spell dervish Dervish IV The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds.
Cooldown: 1 minute
+30% Attack Speed
+30% Cast Speed
81 46
Spell dervish Dervish V The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.
Cooldown: 1 minute
+30% Attack Speed
+30% Cast Speed
97 60
Spell dervish Dervish VI The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds.
Cooldown: 1 minute
+30% Attack Speed
+30% Cast Speed
116 76
Spell drainingTouch Draining Touch I The caster draws life from any foes struck for the duration of the spell. (15 second duration)
Cooldown: 30 seconds
5 Health stolen on hit 13 1
Spell drainingTouch Draining Touch II The caster draws life from any foes struck for the duration of the spell. (15 second duration)
Cooldown: 30 seconds
11 Health stolen on hit 21 16
Spell drainingTouch Draining Touch III The caster draws life from any foes struck for the duration of the spell. (15 second duration)
Cooldown: 30 seconds
16 Health stolen on hit 29 31
Spell drainingTouch Draining Touch IV The caster draws life from any foes struck for the duration of the spell. (15 second duration)
Cooldown: 30 seconds
22 Health stolen on hit 37 46
Spell drainingTouch Draining Touch V The caster draws life from any foes struck for the duration of the spell. (15 second duration)
Cooldown: 30 seconds
27 Health stolen on hit 44 60
Spell drainingTouch Draining Touch VI The caster draws life from any foes struck for the duration of the spell. (15 second duration)
Cooldown: 30 seconds
33 Health stolen on hit 53 76
Spell elementalOverload Elemental Overload I The caster is imbued with increased elemental damage strength
Cooldown: 12 seconds
+25% to Electrical Damage for 6 seconds
+25% to Fire Damage for 6 seconds
+25% to Ice Damage for 6 seconds
+25% to Poison Damage for 6 seconds
8 1
Spell elementalOverload Elemental Overload II The caster is imbued with increased elemental damage strength
Cooldown: 16 seconds
+25% to Electrical Damage for 8 seconds
+25% to Fire Damage for 8 seconds
+25% to Ice Damage for 8 seconds
+25% to Poison Damage for 8 seconds
21 16
Spell elementalOverload Elemental Overload III The caster is imbued with increased elemental damage strength
Cooldown: 20 seconds
+25% to Electrical Damage for 10 seconds
+25% to Fire Damage for 10 seconds
+25% to Ice Damage for 10 seconds
+25% to Poison Damage for 10 seconds
29 31
Spell elementalOverload Elemental Overload IV The caster is imbued with increased elemental damage strength
Cooldown: 24 seconds
+25% to Electrical Damage for 12 seconds
+25% to Fire Damage for 12 seconds
+25% to Ice Damage for 12 seconds
+25% to Poison Damage for 12 seconds
37 46
Spell elementalOverload Elemental Overload V The caster is imbued with increased elemental damage strength
Cooldown: 30 seconds
+25% to Electrical Damage for 14 seconds
+25% to Fire Damage for 14 seconds
+25% to Ice Damage for 14 seconds
+25% to Poison Damage for 14 seconds
44 60
Spell elementalOverload Elemental Overload VI The caster is imbued with increased elemental damage strength
Cooldown: 32 seconds
+25% to Electrical Damage for 16 seconds
+25% to Fire Damage for 16 seconds
+25% to Ice Damage for 16 seconds
+25% to Poison Damage for 16 seconds
53 76
Spell elementalProtection Elemental Protection I The caster is buffered by increased elemental resistance.
Cooldown: 1 minute
+7 Electric Armor for 1 minute
+7 Fire Armor for 1 minute
+7 Ice Armor for 1 minute
+7 Poison Armor for 1 minute
13 1
Spell elementalProtection Elemental Protection II The caster is buffered by increased elemental resistance.
Cooldown: 1 minute
+19 Electric Armor for 1 minute
+19 Fire Armor for 1 minute
+19 Ice Armor for 1 minute
+19 Poison Armor for 1 minute
21 16
Spell elementalProtection Elemental Protection III The caster is buffered by increased elemental resistance.
Cooldown: 1 minute
+33 Electric Armor for 1 minute
+33 Fire Armor for 1 minute
+33 Ice Armor for 1 minute
+33 Poison Armor for 1 minute
29 31
Spell elementalProtection Elemental Protection IV The caster is buffered by increased elemental resistance.
Cooldown: 1 minute
+48 Electric Armor for 1 minute
+48 Fire Armor for 1 minute
+48 Ice Armor for 1 minute
+48 Poison Armor for 1 minute
37 46
Spell elementalProtection Elemental Protection V The caster is buffered by increased elemental resistance.
Cooldown: 1 minute
+64 Electric Armor for 1 minute
+64 Fire Armor for 1 minute
+64 Ice Armor for 1 minute
+64 Poison Armor for 1 minute
44 60
Spell elementalProtection Elemental Protection VI The caster is buffered by increased elemental resistance.
Cooldown: 1 minute
+81 Electric Armor for 1 minute
+81 Fire Armor for 1 minute
+81 Ice Armor for 1 minute
+81 Poison Armor for 1 minute
53 76
Spell fireball Fireball I Launches a slow-moving, explosive ball of flame from the caster's hand.
Cooldown: 7 seconds
56-93 Fire Damage 13 1
Spell fireball Fireball II Launches a slow-moving, explosive ball of flame from the caster's hand.
Cooldown: 5 seconds
216-360 Fire Damage
21 16
Spell fireball Fireball III Launches a slow-moving, explosive ball of flame from the caster's hand.
Cooldown: 5 seconds
496-827 Fire Damage 29 31
Spell fireball Fireball IV Launches a slow-moving, explosive ball of flame from the caster's hand.
Cooldown: 7 seconds
933-1555 Fire Damage
37 46
Spell fireball Fireball V Launches a slow-moving, explosive ball of flame from the caster's hand.
Cooldown: 5 seconds
1519-2531 Fire Damage 44 60
Spell fireball Fireball VI Launches a slow-moving, explosive ball of flame from the caster's hand.
Cooldown: 5 seconds
2445-4075 Fire Damage 53 76
Spell fireball Roller I Launches rolling wheel of fire.
Cooldown: 5 seconds
102-130 Fire Damage 28 1
Spell fireball Roller II Launches fast rolling wheel of fire.
Cooldown: 5 seconds
396-504 Fire Damage 46 16
Spell fireball Roller III Launches a pair of fire wheels.
Cooldown: 5 seconds
910-1158 Fire Damage 63 31
Spell fireball Roller IV Launches a pair of fast fire wheels.
Cooldown: 5 seconds
1711-2177 Fire Damage 81 46
Spell fireball Roller V Launches a trio of fire wheels.
Cooldown: 5 seconds
2784-3543 Fire Damage 97 60
Spell fireball Roller VI Launches a trio of fast fire wheels.
Cooldown: 5 seconds
4483-5705 Fire Damage 116 76
Spell frost Frost I Fires three frost missiles that freeze all enemies within their 3m blast radius.
Cooldown: 10 seconds
36-102 Ice Damage over 6 seconds
100% chance to Freeze for 6 seconds
28 1
Spell frost Frost II Fires three frost missiles that freeze all enemies within their 3m blast radius.
Cooldown: 10 seconds
329-973 Ice Damage over 7 seconds
100% chance to Freeze for 7 seconds
46 16
Spell frost Frost III Fires three frost missiles that freeze all enemies within their 3m blast radius.
Cooldown: 10 seconds
1304-3896 Ice Damage over 8 seconds
100% chance to Freeze for 8 seconds
63 31
Spell frost Frost IV Fires three frost missiles that freeze all enemies within their 3m blast radius.
Cooldown: 10 seconds
3690-11061 Ice Damage over 9 seconds
100% chance to freeze for 9 seconds.
81 46
Spell frost Frost V Fires three frost missiles that freeze all enemies within their 3m blast radius.
Cooldown: 10 seconds
8270-24790 Ice Damage over 10 seconds
100% chance to Freeze for 10 seconds
97 60
Spell frost Frost VI Fires three frost missiles that freeze all enemies within their 3m blast radius.
Cooldown: 10 seconds
17864-53592 Ice Damage over 11 seconds
100% chance to Freeze for 11 seconds
116 76
Spell haste Haste I
Cooldown: 12 seconds
+2% Attack Speed
8% faster movement speed
18 1
Spell haste Haste II
Cooldown: 12 seconds
+3% Attack Speed
12% faster movement speed
29 16
Spell haste Haste III Cooldown: 12 seconds +4% Attack Speed
16% faster movement speed
31
Spell haste Haste IV Cooldown: 12 seconds +5% Attack Speed
20% faster movement speed
52 46
Spell haste Haste V Cooldown: 12 seconds +6% Attack Speed
24% faster movement speed
62 60
Spell haste Haste VI Cooldown: 12 seconds +7% Attack Speed
28% faster movement speed
76
Spell healAll Heal All I Heals the caster and all allies.
Cooldown: 30 seconds
308 Health recovery over 4 seconds 1
Spell healAll Heal All II Heals the caster and all allies.
Cooldown: 30 seconds
692 Health recovery over 4 seconds 46 16
Spell healAll Heal All III Heals the caster and all allies.
Cooldown: 30 seconds
1076 Health recovery over 4 seconds 63 31
Spell healAll Heal All IV Heals the caster and all allies.
Cooldown: 30 seconds
1460 Health recovery over 4 seconds 81 46
Spell healAll Heal All V Heals the caster and all allies.
Cooldown: 30 seconds
1818 Health recovery over 4 seconds 60
Spell healAll Heal All VI Heals the caster and all allies.
Cooldown: 30 seconds
2228 Health recovery over 4 seconds 116 76
Spell selfheal Heal Self I Heals the Caster
Cooldown: 30 seconds
308 Health recovery over 4 seconds 1
Spell selfheal Heal Self II Heals the Caster
Cooldown: 30 seconds
692 Health recovery over 4 seconds 21 16
Spell selfheal Heal Self III Heals the Caster
Cooldown: 30 seconds
1076 Health recovery over 4 seconds 29 31
Spell selfheal Heal Self IV Heals the Caster
Cooldown: 30 seconds
1460 Health recovery over 4 seconds 37 46
Spell selfheal Heal Self V Heals the Caster
Cooldown: 30 seconds
1818 Health recovery over 4 seconds 44 60
Spell selfheal Heal Self VI Heals the Caster
Cooldown: 30 seconds
2228 Health recovery over 4 seconds 53 76
50px Repel Nearby foes are pushed away by a powerful gust of wind.
Cooldown: 3 seconds
+30 Knockback 7 3
Spell retribution Retribution I The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 12 seconds.
Cooldown: 32 seconds
+10% damage reflected back on attacker 8 1
Spell retribution Retribution II The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 16 seconds.
Cooldown: 32 seconds
+14% damage reflected back on attacker 8 16
Spell retribution Retribution III The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 20 seconds.
Cooldown: 32 seconds
+18% damage reflected back on attacker 31
Spell retribution Retribution IV The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 24 seconds.
Cooldown: 32 seconds
+22% damage reflected back on attacker 46
Spell retribution Retribution V The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 28 seconds.
Cooldown: 32 seconds
+26% damage reflected back on attacker 60
Spell retribution Retribution VI The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 32 seconds.
Cooldown: 32 seconds
+30% damage reflected back on attacker 8 76
T2 - Rumble Spell Icon Rumble A pulse of energy expands outwards, shattering delicate objects in the vicinity.
Cooldown: 10 seconds
0 1
Spell silence Silence I Silences enemies within ? meters, preventing them from using most skills. Silences for 6 seconds 1
Spell silence Silence II Silences enemies within 5 meters, preventing them from using most skills.
  • Cooldown: 10 seconds
Silences for 7 seconds 21 16
Spell silence Silence III Silences enemies within 8 meters, preventing them from using most skills.
  • Player Cooldown: 10 seconds
  • Pet Cooldown: 30 seconds
Silences for 8 seconds 31
Spell silence Silence IV Silences enemies within 8 meters, preventing them from using most skills. Silences for 9 seconds 46
Spell silence Silence V Silences enemies within 8 meters, preventing them from using most skills. Silences for 10 seconds 60
Spell silence Silence VI Silences enemies within 8 meters, preventing them from using most skills. Silences for 11 seconds 53 76
Spell summonarchers Summon Archers I Summons a pack of 3 non-moving Skeletal Archers to attack your foes.
Cooldown: 30 seconds (60 seconds for pets)
16 seconds summon duration 28 1
Spell summonarchers Summon Archers II Summons a pack of 4 non-moving Skeletal Archers to attack your foes.
Cooldown: 30 seconds (60 seconds for pets)
17 seconds summon duration
+16% to physical damage
46 16
Spell summonarchers Summon Archers III Summons a pack of 5 non-moving Skeletal Archers to attack your foes.
Cooldown: 30 seconds (60 seconds for pets)
19 seconds summon duration
+24% to physical damage
63 31
Spell summonarchers Summon Archers IV Summons a pack of 6 non-moving Skeletal Archers to attack your foes.
Cooldown: 30 seconds (60 seconds for pets)
20 seconds summon duration
+32% to physical damage
81 46
Spell summonarchers Summon Archers V Summons a pack of 7 non-moving Skeletal Archers to attack your foes.
Cooldown: 30 seconds (60 seconds for pets)
21 seconds summon duration
+40% to physical damage
97 60
Spell summonarchers Summon Archers VI Summons a pack of 8 non-moving Skeletal Archers to attack your foes.
Cooldown: 30 seconds (60 seconds for pets)
22 seconds summon duration
+48% to physical damage
116 76
Spell bee swarm Bee Swarm Send a cloud of angry bees at your enemies. Monsters who come to near your targets will incur the wrath of the swarm!
Cooldown: 15 seconds (30 seconds for pets)
40% chance that target Flees for 1 second
30-60 Physical Damage over 10 seconds
15 13
Spell bloodZombie Summon Blood Zombie Summons a fearsome Blood Zombie.
Cooldown: 1 minute (120 seconds for pets)
35 seconds summon duration
Causes enemies to bleed
28 1
Spell summonSkeleton Summon Skeleton I Summons a Skeletal Warrior to attack your foes.
Cooldown: 8 seconds (60 seconds for pets)
35 seconds summon duration
13 1
Spell summonSkeleton Summon Skeleton II Summons an improved Skeletal Warrior to attack your foes.
Cooldown: 8 seconds (60 seconds for pets)
37 seconds summon duration
+20% to physical damage
21 16
Spell summonSkeleton Summon Skeleton III Summons an improved Skeletal Warrior to attack your foes.
Cooldown: 8 seconds (60 seconds for pets)
45 seconds summon duration
+30% to physical damage
29 31
Spell summonSkeleton Summon Skeleton IV Summons an improved Skeletal Warrior to attack your foes.
Cooldown: 8 seconds (60 seconds for pets)
50 seconds summon duration
+40% to physical damage
37 46
Spell summonSkeleton Summon Skeleton V Summons an improved Skeletal Warrior to attack your foes.
Cooldown: 8 seconds (60 seconds for pets)
55 seconds summon duration
+50% to physical damage
44 60
Spell summonSkeleton Summon Skeleton VI Summons an improved Skeletal Warrior to attack your foes.
Cooldown: 8 seconds (60 seconds for pets)
1 minute summon duration
+60% to physical damage
53 76
Spell netherImp Summon Nether Imp I Summons a Nether Imp to attack your foes.
Cooldown: 45 seconds
30 seconds summon duration 13 5
Spell netherImp Summon Nether Imp II Summons a Nether Imp to attack your foes. Stronger than Nether Imp I and has a chance to silence foes.
Cooldown: 45 seconds
30 seconds summon duration 25 25
Spell netherImp Summon Nether Imp III Summons a Nether Imp to attack your foes. Stronger than Nether Imp II and has a higher chance to silence foes.
Cooldown: 45 seconds
30 seconds summon duration 37 40
Spell netherImp Summon Nether Imp IV Summons a Nether Imp to attack your foes. Stronger than Nether Imp III and has a higher chance to silence foes.
Cooldown: 45 seconds
30 seconds summon duration 49 60
Spell netherImp Summon Nether Imp V Summons a Nether Imp to attack your foes. Stronger than Nether Imp IV and has a higher chance to silence foes.
Cooldown: 45 seconds
30 seconds summon duration 70 80
Spell summonZombie Summon Zombie I Summons a pack of suicidal zombies that poison your foes. Version I Zombies upgrade their poison attack even further than before.
  • Player Cooldown: 30 seconds
  • Pet Cooldown: 120 seconds
42 seconds summon duration
75% chance to poison for 10 seconds
28 1
Spell summonZombie Summon Zombie II Summons a pack of suicidal zombies that poison your foes. Version II Zombies upgrade their poison attack even further than before.
  • Player Cooldown: 30 seconds
  • Pet Cooldown: 120 seconds
42 seconds summon duration
75% chance to poison for 10 seconds
46 16
Spell summonZombie Summon Zombies III Summons a pack of suicidal zombies that poison your foes. Version III Zombies upgrade their poison attack even further than before.
  • Player Cooldown: 30 seconds
  • Pet Cooldown: 120 seconds
42 seconds summon duration
75% chance to poison for 10 seconds
63 31
Spell summonZombie Summon Zombie IV Summons a pack of suicidal zombies that poison your foes. Version IV Zombies upgrade their poison attack even further than before.
  • Player Cooldown: 30 seconds
  • Pet Cooldown: 120 seconds
42 seconds summon duration
75% chance to poison for 10 seconds
81 46
Spell summonZombie Summon Zombies V Summons a pack of suicidal zombies that poison your foes. Version V Zombies upgrade their poison attack even further than before.
  • Player Cooldown: 30 seconds
  • Pet Cooldown: 120 seconds
42 seconds summon duration
75% chance to poison for 10 seconds
97 60
Spell summonZombie Summon Zombie VI Summons a pack of suicidal zombies that poison your foes. Version VI Zombies upgrade their poison attack even further than before.
  • Player Cooldown: 30 seconds
  • Pet Cooldown: 120 seconds
42 seconds summon duration
75% chance to poison for 10 seconds
116 76
Spell web Web Fires a sticky web missile, preventing any movement from its target.
Cooldown: 16 seconds
Movement speed reduced by 100% for 3 seconds 25 8
被动法术
Icons
Tome
Description
Effects
Required
level
Spell adrenalinrush Adrenaline Rush I "Adrenaline Rush" You have a passive 15% chance on being struck to gain a burst of speed, granting you the ability to attack faster or escape safely. Once triggered Adrenaline Rush has a 10 second cooldown 10% faster movement speed for 4 seconds
+10% attack speed for 4 seconds
10
Spell adrenalinrush

Adrenaline Rush II "Adrenaline Burst"

You have a passive 15% chance on being struck to gain a burst of speed, granting you the ability to attack faster or escape safely. Once triggered Adrenaline Rush has a 10 second cooldown 15% faster movement speed for 4 seconds
+15% attack speed for 4 seconds
32
Spell adrenalinrush Adrenaline Rush III "Adrenaline Shock" You have a passive 15% chance on being struck to gain a burst of speed, granting you the ability to attack faster or escape safely. Once triggered Adrenaline Rush has a 10 second cooldown 20% faster movement speed for 4 seconds
+20% attack speed for 4 seconds
50
Spell adventuring Adventuring I Knowledge the improves the potency of potions, increases Experience and Fame gain, and reduces resurrection penalties. Only one Adventuring spell may be equipped at a time. 1% increase in amount of experience gained
3% increase in amount of fame gained
+8% potion effectiveness
1
Spell adventuring Adventuring II Knowledge the improves the potency of potions, increases Experience and Fame gain, and reduces resurrection penalties. Only one Adventuring spell may be equipped at a time. 2% increase in amount of experience gained
3% increase in amount of fame gained
+16% potion effectiveness
16
Spell adventuring Adventuring III Knowledge the improves the potency of potions, increases Experience and Fame gain, and reduces resurrection penalties. Only one Adventuring spell may be equipped at a time. 3% increase in amount of experience gained
3% increase in amount of fame gained
+24% potion effectiveness
31
Spell adventuring Adventuring IV Knowledge the improves the potency of potions, increases Experience and Fame gain, and reduces resurrection penalties. Only one Adventuring spell may be equipped at a time. 4% increase in amount of experience gained
4% increase in amount of fame gained
+32% potion effectiveness
46
Spell adventuring Adventuring V Knowledge the improves the potency of potions, increases Experience and Fame gain, and reduces resurrection penalties. Only one Adventuring spell may be equipped at a time. 5% increase in amount of experience gained
5% increase in amount of fame gained
+40% potion effectiveness
60
Spell adventuring Adventuring VI Knowledge the improves the potency of potions, increases Experience and Fame gain, and reduces resurrection penalties. Only one Adventuring spell may be equipped at a time. 6% increase in amount of experience gained
6% increase in amount of fame gained
+48% potion effectiveness
76
Spell animalHandling Animal Handling I Training that increases your pet and minion's power, and decreases the pet's town-travel time. Only one rank of Animal Handling may be equipped at a time. 4% pet and minion Damage
4% pet and minion Armor
8% decreased pet town travel time
1
Spell animalHandling Animal Handling II Training that increases your pet and minion's power, and decreases the pet's town-travel time. Only one rank of Animal Handling may be equipped at a time. 8% pet and minion Damage
8% pet and minion Armor
16% decreased pet town travel time
16
Spell animalHandling Animal Handling III Increases your pet and minion's power, and decreases the pet's town-travel time. Only one Pet Mastery spell may be equipped at a time. 12% pet and minion Damage
12% pet and minion Armor
24% decreased pet town travel time
31
Spell animalHandling Animal Handling IV Increases your pet and minion's power, and decreases the pet's town-travel time. Only one Pet Mastery spell may be equipped at a time. 16% pet and minion Damage
16% pet and minion Armor
32% decreased pet town travel time
46
Spell animalHandling Animal Handling V Increases your pet and minion's power, and decreases the pet's town-travel time. Only one Pet Mastery spell may be equipped at a time. 20% pet and minion Damage
20% pet and minion Armor
40% decreased pet town travel time
60
Spell animalHandling Animal Handling VI Increases your pet and minion's power, and decreases the pet's town-travel time. Only one Pet Mastery spell may be equipped at a time. 24% pet and minion Damage
24% pet and minion Armor
48% decreased pet town travel time
76
Spell arcaneTools Arcane Tools I Grants Mastery of Wands and Staves and grants reduced requirements for Rings and Amulets. Only one Arcane Tools spell may be equipped at a time. -1 to mage equipment requirements
+4% Wand and Staff Damage Bonus
1
Spell arcaneTools Arcane Tools II Grants Mastery of Wands and Staves and grants reduced requirements for Rings and Amulets. Only one Arcane Tools spell may be equipped at a time. -2 to mage equipment requirements
+8% Wand and Staff Damage Bonus
16
Spell arcaneTools Arcane Tools III Grants Mastery of Wands and Staves and grants reduced requirements for Rings and Amulets. Only one Arcane Tools spell may be equipped at a time. -3 to mage equipment requirements
+12% Wand and Staff Damage Bonus
31
Spell arcaneTools Arcane Tools IV Knowledge that increases the damage of Wands and Staves and reduces the requirements for Rings and Amulets. Only one rank of Arcane Tools may be equipped at a time. -4 to mage equipment requirements
+16% Wand and Staff Damage Bonus
46
Spell arcaneTools Arcane Tools V Grants Mastery of Wands and Staves and grants reduced requirements for Rings and Amulets. Only one Arcane Tools spell may be equipped at a time. -5 to mage equipment requirements
+20% Wand and Staff Damage Bonus
60
Spell arcaneTools Arcane Tools VI Grants Mastery of Wands and Staves and grants reduced requirements for Rings and Amulets. Only one Arcane Tools spell may be equipped at a time. -6 to mage equipment requirements
+24% Wand and Staff Damage Bonus
76
Spell armorExpertise Armor Expertise I Mastery of all forms of armor reduces requirements and improves armor absorption. Only one Armor Expertise spell may be equipped at a time. -1 to armor equipment requirements
+4% to physical Armor
1
Spell armorExpertise Armor Expertise II Mastery of all forms of armor reduces requirements and improves armor absorption. Only one Armor Expertise spell may be equipped at a time. -2 to armor equipment requirements
+8% to physical armor
16
Spell armorExpertise Armor Expertise III Mastery of all forms of armor reduces requirements and improves armor absorption. Only one Armor Expertise spell may be equipped at a time. -3 to armor equipment requirements
+12% to physical armor
31
Spell armorExpertise Armor Expertise IV Mastery of all forms of armor reduces requirements and improves armor absorption. Only one Armor Expertise spell may be equipped at a time. -4 to armor equipment requirements
+16% to physical armor
46
Spell armorExpertise Armor Expertise V Mastery of all forms of armor reduces requirements and improves armor absorption. Only one Armor Expertise spell may be equipped at a time. -5 to armor equipment requirements
+20% to physical armor
60
Spell armorExpertise Armor Expertise VI Mastery of all forms of armor reduces requirements and improves armor absorption. Only one Armor Expertise spell may be equipped at a time. -6 to armor equipment requirements
+24% to physical armor
76
Spell barter Barter I Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods. Only one Barter spell may be equipped at a time. (Pets gain no benefit.) 3% improvement in vendor prices 1
Spell barter Barter II Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods. Only one Barter spell may be equipped at a time. 6% improvement in vendor prices 16
Spell barter Barter III Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods. Only one Barter spell may be equipped at a time. 9% improvement in vendor prices 31
Spell barter Barter IV Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods. Only one Barter spell may be equipped at a time. 12% improvement in vendor prices 46
Spell barter Barter V Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods. Only one Barter spell may be equipped at a time. 15% improvement in vendor prices 60
Spell barter Barter VI Reduces the purchase prices at Merchants, Enchanters, and Gamblers. Improves the sale prices of your own goods. Only one Barter spell may be equipped at a time. 18% improvement in vendor prices 76
Spell blocking Blocking I Increases the chance to block with a shield. Only one Blocking spell may be equipped at a time. 2% chance to Block 1
Spell blocking Blocking II Increases the chance to block with a shield. Only one Blocking spell may be equipped at a time. 4% chance to Block 16
Spell blocking Blocking III Increases the chance to block with a shield. Only one Blocking spell may be equipped at a time. 6% chance to Block 31
Spell blocking Blocking IV Increases the chance to block with a shield. Only one Blocking spell may be equipped at a time. 8% chance to Block 46
Spell blocking Blocking V Increases the chance to block with a shield. Only one Blocking spell may be equipped at a time. 10% chance to Block 60
Spell blocking Blocking VI Increases the chance to block with a shield. Only one Blocking spell may be equipped at a time. 12% chance to Block 76
Spell concentration Concentration I Concentration improves Mana recharge rate at all times. Only one Concentration spell may be equipped at a time. 1 Mana recovery 1
Spell concentration Concentration II Concentration improves Mana recharge rate at all times. Only one Concentration spell may be equipped at a time. 2 Mana recovery 16
Spell concentration Concentration III Concentration improves Mana recharge rate at all times. Only one Concentration spell may be equipped at a time. 3 Mana recovery 31
Spell concentration Concentration IV Concentration improves Mana recharge rate at all times. Only one Concentration spell may be equipped at a time. 4 Mana recovery 46
Spell concentration Concentration V Concentration improves Mana recharge rate at all times. Only one Concentration spell may be equipped at a time. 5 Mana recovery 60
Spell concentration Concentration VI Concentration improves Mana recharge rate at all times. Only one Concentration spell may be equipped at a time. 6 Mana recovery 76
Spell dualWielding Dual Wielding I Improves damage of all weapons when dual wielding. Only one Dual Wielding spell may be equipped at a time. 6% Damage bonus when Dual Wielding 1
Spell dualWielding Dual Wielding II Improves damage of all weapons when dual wielding. Only one Dual Wielding spell may be equipped at a time. 12% Damage bonus when Dual Wielding 16
Spell dualWielding Dual Wielding III Improves damage of all weapons when dual wielding. Only one Dual Wielding spell may be equipped at a time. 18% Damage bonus when Dual Wielding 31
Spell dualWielding Dual Wielding IV Improves damage of all weapons when dual wielding. Only one Dual Wielding spell may be equipped at a time. 24% Damage bonus when Dual Wielding 46
Spell dualWielding Dual Wielding V Improves damage of all weapons when dual wielding. Only one Dual Wielding spell may be equipped at a time. 30% Damage bonus when Dual Wielding 60
Spell dualWielding Dual Wielding VI Improves damage of all weapons when dual wielding. Only one Dual Wielding spell may be equipped at a time. 36% Damage bonus when Dual Wielding 76
Spell marksmanship Marksmanship I Grants increased damage to and reduces requirements of Bows, Crossbows, Pistols, and Rifles. Only one rank of Marksmanship may be equipped at a time. -1 to ranged equipment requirements
+4% Ranged Weapon Damage
1
Spell marksmanship Marksmanship II Grants increased damage to and reduces requirements of Bows, Crossbows, Pistols, and Rifles. Only one rank of Marksmanship may be equipped at a time. -2 to ranged equipment requirements
+8% Ranged Weapon Damage
16
Spell marksmanship Marksmanship III Grants increased damage to and reduces requirements of Bows, Crossbows, Pistols, and Rifles. Only one rank of Marksmanship may be equipped at a time. -3 to ranged equipment requirements
+12% Ranged Weapon Damage
31
Spell marksmanship Marksmanship IV Grants increased damage to and reduces requirements of Bows, Crossbows, Pistols, and Rifles. Only one rank of Marksmanship may be equipped at a time. -4 to ranged equipment requirements
+16% Ranged Weapon Damage
46
Spell marksmanship Marksmanship V Grants increased damage to and reduces requirements of Bows, Crossbows, Pistols, and Rifles. Only one rank of Marksmanship may be equipped at a time. -5 to ranged equipment requirements
+20% Ranged Weapon Damage
60
Spell marksmanship Marksmanship VI Grants increased damage to and reduces requirements of Bows, Crossbows, Pistols, and Rifles. Only one rank of Marksmanship may be equipped at a time. -6 to ranged equipment requirements
+24% Ranged Weapon Damage
76
Spell Treasurehunter Treasure Hunter I Increases the Chance to find Magic Items and Gold. Only one Treasure Hunter Spell may be equipped at a time. 2% Increase in the amount of Gold found
2% Increase in magic-finding Luck
1
Spell Treasurehunter Treasure Hunter II Increases the Chance to find Magic Items and Gold. Only one Treasure Hunter Spell may be equipped at a time. 5% Increase in the amount of Gold found
5% Increase in magic-finding Luck
16
Spell Treasurehunter Treasure Hunter III Increases the Chance to find Magic Items and Gold. Only one Treasure Hunter Spell may be equipped at a time. 8% Increase in the amount of Gold found
8% Increase in magic-finding Luck
31
Spell Treasurehunter Treasure Hunter IV Increases the Chance to find Magic Items and Gold. Only one Treasure Hunter Spell may be equipped at a time. 10% Increase in the amount of Gold found
10% Increase in magic-finding Luck
46
Spell Treasurehunter Treasure Hunter V Increases the Chance to find Magic Items and Gold. Only one Treasure Hunter Spell may be equipped at a time. 13% Increase in the amount of Gold found
13% Increase in magic-finding Luck
60
Spell Treasurehunter Treasure Hunter VI Increases the Chance to find Magic Items and Gold. Only one Treasure Hunter Spell may be equipped at a time. 15% Increase in the amount of Gold found
15% Increase in magic-finding Luck
76
Spell willpower Willpower I Provides a Resistance to Slowing and Immobilizing effects. 25% Slow Resistance
25% Immobilization Resistance.
1
Spell willpower WIllpower II Training that provides a resistance to slowing and immobiling effects. Only one rank of Willpower may be equipped at a time. 30% Slow Resistance
30% Immobilization Resistance.
16
Spell willpower Willpower III Training that provides a resistance to slowing and immobiling effects. Only one rank of Willpower may be equipped at a time. 35% Slow Resistance
35% Immobilization Resistance.
31
Spell willpower Willpower IV Training that provides a resistance to slowing and immobiling effects. Only one rank of Willpower may be equipped at a time. 40% Slow Resistance
40% Immobilization Resistance.
46
Spell willpower Willpower V Provides a Resistance to Slowing and Immobilizing effects. 45% Slow Resistance
45% Immobilization Resistance.
60
Spell willpower Willpower VI Training that provides a resistance to slowing and immobiling effects. Only one rank of Willpower may be equipped at a time. 50% Slow Resistance
50% Immobilization Resistance.
76
Spell weaponExpertise Weapons Expertise I Mastery of Claws, Swords, Axes, Maces, and Polearms. Only one Weapons Expertise Spell may be equipped at a time. -1 to Martial Equipment Requirements
+4% Melee Weapon Damage
1
Spell weaponExpertise Weapon Expertise II Training that increases the damage and reduces the requirements of Swords, Axes, Maces and Polearms. Only one Weapons Expertise Spell may be equipped at a time. -2 to Martial Equipment Requirements
+8% Melee Weapon Damage
16
Spell weaponExpertise Weapon Expertise III Training that increases the damage and reduces the requirements of Swords, Axes, Maces and Polearms. Only one Weapons Expertise Spell may be equipped at a time. -3 to Martial Equipment Requirements
+12% Melee Weapon Damage
31
Spell weaponExpertise Weapon Expertise IV Training that increases the damage and reduces the requirements of Swords, Axes, Maces and Polearms. Only one Weapons Expertise Spell may be equipped at a time. -4 to Martial Equipment Requirements
+16% Melee Weapon Damage
46
Spell weaponExpertise Weapon Expertise V Training that increases the damage and reduces the requirements of Swords, Axes, Maces and Polearms. Only one Weapons Expertise Spell may be equipped at a time. -5 to Martial Equipment Requirements
+20% Melee Weapon Damage
60
Spell weaponExpertise Weapon Expertise VI Training that increases the damage and reduces the requirements of Swords, Axes, Maces and Polearms. Only one Weapons Expertise Spell may be equipped at a time. -6 to Martial Equipment Requirements
+24% Melee Weapon Damage
76

Battle 战斗

Charge 怒气系统

参考资料:

怒气系统是一项战斗机制. 在界面下方有一个怒气槽, 玩家对怪物造成伤害能给怒气槽进行怒气. 而怒气在非战斗状态下会逐渐消退. 当怒气满了之后, 玩家会在一定时间内得到战斗能力的提升, 具体的效果跟职业相关.

野蛮人 狂乱 效果

野蛮人对主要攻击目标 100% 暴击, 并且野蛮人的范围攻击效果变得可以造成暴击了. 野蛮人自身的移动速度提高 15%.

烬石法师 顿悟 效果

烬石法师的所有技能不消耗魔法值, 技能伤害增加 25%.

工程师 怒气 效果

工程师的怒气系统有点复杂. 怒气槽被分成 5 段, 可以最多积攒 5 个怒气点. 如果你有可用的点数, 那么有些技能会消耗一个怒气点, 并增强技能的效果和为例. 有些技能会消耗全部的怒气点, 而有些技能则会更快速的帮你积攒怒气点.

塞外客 怒气效果

塞外客的怒气槽可以按提高 0 - 10% 施法速度, 躲闪几率, 暴击率 和 攻速速度. 提高的量取决于你的怒气槽. 怒气槽 50% 的时候就能提高 5%.

当你没有任何怒气值时, 就可以打出一次 领先一击, 击晕第一个击中的敌人.

Elements 元素属性

参考资料:

游戏中有 4 种元素伤害, 分别是 冰冷, 火焰, 闪电, 毒素.

  • 冰冷系伤害有冰冻效果, 能在一定时间内减慢敌人 33% 的移动, 施法和攻击速度.

  • 火焰系的伤害有燃烧效果, 可以附带忽略护甲的持续伤害效果. 可以由物理攻击 (包括丢魔杖) 上附带的火焰伤害触发. 也可以由直接的火焰法术触发.

  • 闪电系伤害有冲击效果, 会使得被击中的敌人散发出小型闪电球, 并向周围移动, 对周围的敌人造成伤害.

  • 毒素系伤害有中毒效果, 会使得被击中的敌人在一定时间内造成的伤害降低 33%, 并且防御值也降低 33%.

怪物右边一般会有一个图标表示怪物的固有属性. 怪物的攻击能造成该属性的伤害, 而且怪物对该属性的防御效果也更高. 其中 4 大元素属性的图标很好辨认. 而 拳头 图标的属性则表示 物理.

Status Effects 状态效果

游戏中有多种负面状态

  • 燃烧: 受到持续的火焰伤害

  • 冰冻: 移动, 施法, 攻击速度降低 33%

  • 中毒: 造成的所有伤害 和 护甲值 降低 33%

  • 电击: 受到攻击时会放出闪电球对周围的敌人造成伤害

  • 流血: 受到持续的流血伤害, 该伤害既不是物理伤害也不属于元素伤害, 但会受到智力的加成

  • 致盲: 可视范围大幅降低, 无法发现位于附近的玩家.

  • 拖曳: 将玩家拖向怪物所在位置

  • 逃跑: 受到惊吓逃跑, 此时不会主动攻击和施放技能.

  • 定身: 无法移动, 但可以攻击和施法.

  • 击退: 被击退

  • 昏迷: 无法进行任何行动

  • 减速: 降低 移动 或 施法 或 攻击速度.

Guide 攻略

MF (Magic Finding) 刷装备指南

火炬之光2中的装备的品质由低级到高级分别为:

  • 白色 (普通):

  • 绿色 (魔法): 魔法装备由白色装备随机附魔而来.

  • 蓝色 (稀有): 蓝色装备在数据库中有预定的名字和基础属性, 但是魔法属性由随机附魔而来.

  • 暗黄 (唯一): 魔法属性和插槽数固定不变.

  • 红色 (传说): 只有在 2 周目以上才能出现的极为稀有的装备.

能通关1周目以后, 由于 Act3 的总 Boss 炼金术师以及冥界之主 Boss 固定掉落暗黄装备, 暗黄装备有了稳定的来源. 1周目之后基本上不会再考虑蓝色装备了. 蓝色和绿色装备主要用来卖钱, 获得附魔的资金. 红色装备要到3周目通关后击杀 100 级以上的 Boss 才能掉落.

暗黄装备的出处:

  • 暗黄装备由对应级别场景的 Boss 掉落, 剧情主线 Boss 比地图工坊副本, 以及支线任务副本的 Boss 有更高的掉宝概率.

  • 暗黄珠宝中的眼球类珠宝由副本 Boss 掉落.

  • 暗黄珠宝中的骷髅类珠宝由地下城宝箱以及小怪世界掉落.

如何效率的刷 Boss:

  • 通过创建局域网游戏, 勾选重置所有地图选项, 重置 Act3 最终 Boss 炼金术士和冥界之主.

  • 进入地图工坊购买副本地图, 反复刷 Boss.

Farm Gem 如何刷镶嵌物

刷眼睛类宝石

眼睛类宝石只由固定 Boss 身上有小几率固定掉落.

  1. 首先在 TL2 Wiki 上翻到 Eyes 一栏找到你想要刷的宝石, 点击名字, 跳转到宝石详细信息页面. 例如 https://torchlight.fandom.com/wiki/The_Eye_of_Mordrox.

  2. 根据描述, 找到掉落该宝石的 Boss 所在的副本. 比如我们查到掉落该宝石的 Boss 位于 骷髅走廊 地下城, 该地下城在 Temple Steppes 处.

Map 地图

参考资料:

Act1
  • [室外] 回音山隘 lv1-3

  • [城镇] 埃塞利亚聚居地

  • [室外] 荣耀死者之径 lv3-4

    [地下城] 腐坏地穴 lv4-5

  • [室外] 神庙草原 lv6-8

    [室外] 野兽巢穴 [室外] 颅骨洞穴 [地下城] [支线] 骸骨长廊 lv8-10 [地下城] [支线] 海盗港湾 lv8-11 [地下城] [主线] 水源神庙 lv10-12

  • [室外] 乌鸦隘口 lv12-13
    • [地下城] [支线] 黑寡妇的藏身处 lv13-14

  • [室外] 霜冻山丘 lv14-16
    • [室外] 烬痕矿山镇

    • [室外] 奴隶贩子营地

    • [室外] 戒林外围

    • [地下城] [主线] 烬痕矿井 lv16-17

    • [地下城] [主线] 奴隶贩子围栏 lv16-18

    • [地下城] [主线] 戒林神庙 lv18-20

    • [地下城] [支线] 冰窖洞窟 lv18

    • [地下城] [支线] 微语洞窟 lv18

Act2
  • [城镇] 赛瑞菲什: Act2 城镇

  • [室外] 奥辛荒原
    • [地下城] 幽暗兽巢

    • [地下城] 失落的宝库

    • [地下城] 月之塔

    • [地下城] 幽暗裂口

    • [地下城] 塔洛克裂缝

    • [地下城] 冥界

    • 被遗弃的地窖

  • 无人密室 -> [室外] 盐地荒原 -> [室外] 群聚点
    • [地下城] 地下暗流

    • [地下城] 古老的浑吨密室

    • [地下城] 克拉瑞洞穴

    • [地下城] 光明竞技场

    • [地下城] 闹鬼营地

    • [地下城] 无脸国王

    • [地下城] 枯萎之路

    • [地下城] 繁殖巢穴

Act3
  • [城镇] 帝国营地: Act3 城镇

  • [室外] 腐烂之境

  • [室外] 裂头峡谷

  • [室外] 被遗弃的锯木厂:

  • [枯萎沼泽]

  • 真菌洞窟

  • 腐烂巢穴

  • 米德矿坑

  • [室外] 疾病泥沼
    • [室外] 寡妇森林

    • [室外] 腐坏花园

  • [室外] 裂颅峡谷

  • [室外] 破碎战场
    • [室外] 无底深渊

    • [室外] 坟墓深渊

    • [地下城] 遗忘大厅

「后」裂头峡谷→残破战场

副本:◎维拉克斯之塔

残破战场

副本:◎尖啸幽灵领域、◎元素绿洲、遗忘之厅、◎怪兽三姊妹、◎灰烬工厂(Act.3Boss)

NEXT ACT:司杜科教授→矿井口

4 Act.4

矿井口→「破碎矿井」& 「制图工厂」

破碎矿井第四层=暗黑炼金术师(Boss)

破碎矿井第八层=深渊领主(Final Boss)

NG+:费雷西亚

Act3 - Abandoned Sawmill 被遗弃的锯木厂 (lv38-40)

简介:

位于 枯萎沼泽

Boss:

Grizzled Alpha, 掉落 lv39 的镶嵌物 The Eye of the Grizzled Alpha, 25 吸血 (武器)/ 12 力量 (防具)

参考资料:

Act2 - Arena of Slaughter 格罗姆的竞技场 (lv38-40)

简介:

位于 枯萎沼泽. 掉落支线任务 尖啸幽灵啤酒 任务物品.

参考资料:

Act3 - Blightbogs 枯萎沼泽

地下城:

  • 被遗弃的锯木厂

  • 米德矿坑

参考资料:

Act3 - Broken Mines (lv48-50)

简介:

最终 Boss 地狱领主 所在地下城.

参考资料:

Act1 - Corrupted Crypt 腐坏地穴 (lv4-5)

简介:

位于 Path-of-the-Honored-Dead

Boss:

Fallen Guardian.

参考资料:

Act1 - Emberscratch Mines 杂乱灰烬矿洞 (lv16-17)

简介:

位于 Act1 - Frosted Hills 霜冻山丘 (lv14-16)

Boss:

King Pogg, 掉落 lv15 镶嵌物 The Eye of King Pogg, 5% 攻击速度 (武器) / 1% 躲闪 (防具)

参考资料:

Act3 - Emberworks

简介:

位于 Sundered-Battlefield

Act2 - Empty Quarter

简介:

连接着 ZerypheshSalt-Barrens

参考资料:

Act1 - Estherian Enclave 埃塞利亚聚居地

简介:

Act1 的城镇. 连接着 3 个室外区域:

  1. Echo Pass, 是游戏开始的地图

  2. Path-of-the-Honored-Dead, 主线任务 1.2 Protect the Guardian! 保护守护兽!(lv12).

  3. Act1 - Crows Pass 乌鸦小径 (lv12-13). 主线任务 Trail-of-the-Grand-Regent.

参考资料:

Act3 - Forgotten Halls

简介:

位于 Sundered-Battlefield

参考资料:

Act2 - Forsaken Vaults

简介:

位于 Ossean-Wastes

Boss:

Artificer, 掉落 lv21 镶嵌物 The Eye of the Artificer, 1% 几率魅惑敌人 (武器) / 1% 额外金币 (防具)

参考资料:

Act1 - Frosted Hills 霜冻山丘 (lv14-16)

简介:

Act1 - Crows Pass 乌鸦小径 (lv12-13) 出来后即抵达此地. 是 Act1 主线任务的第二阶段部分.

主线任务地下城:

支线任务地下城:

随机出现的稀有地下城:

  • Norsk-Leiren

Act3 - Fungal Caves (lv36-37)

简介:

可从 Rotted-Path 抵达此地.

Boss:

Boletus Rex, 掉落镶嵌物 The Eye of Boletus Rex.

参考资料:

Act1 - Ice Labs

简介:

二周目之后, 在 Act1 - Crows Pass 乌鸦小径 (lv12-13) 有可能随机出现该地下城. 里面的敌人大多是冰属性.

参考资料:

Act1 - Icedeep Caverns 冰窖洞窟 (lv16-18)

简介:

Boss:

Chillhoof 寒冷之蹄. 掉落任务物品. 掉落 lv15 镶嵌物, 塞尔的头库, 沉默 2 秒 (武器)/ 0.9 法力回复每秒 (防具)

参考资料:

Act3 - Imperial Camp 帝国大营

简介:

Act3 的第一个城镇.

Act1 - Lost Okwari Caves

二周目之后, 在 Temple-Steppes 有可能随机出现该地下城.

Act2 - Luminous Arena 光明竞技场

简介:

Act2 的灯神的第二个任务的所在地.

参考资料: